Package: libgl1-mesa-dri Version: 7.0.1-1 Severity: normal Hello,
Since some time (version 6.5.something) the shadows in Warzone 2100 don't work correctly anymore on my Radeon 9600XT using the R300 driver. Now whole polygons are shaded instead of shadows painted on them. The different shades are still there, but the whole image gets a lot darker (you can toggle the shadows with alt-s in-game). I didn't see a difference with LIBGL_ALWAYS_INDIRECT=1, I guess it doesn't work (which seems likely, as rendering was quite fast). Older versions of Warzone where I know the shadows worked don't work now as well. Best regards, Christian Ohm -- System Information: Debian Release: lenny/sid APT prefers unstable APT policy: (900, 'unstable'), (800, 'experimental') Architecture: i386 (i686) Kernel: Linux 2.6.22.1-ck1 (SMP w/2 CPU cores; PREEMPT) Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to en_GB.utf8) Shell: /bin/sh linked to /bin/dash Versions of packages libgl1-mesa-dri depends on: ii libc6 2.6.1-1 GNU C Library: Shared libraries ii libdrm2 2.3.0-4 Userspace interface to kernel DRM ii libexpat1 1.95.8-4 XML parsing C library - runtime li ii libgl1-mesa-glx 7.0.1-1 A free implementation of the OpenG libgl1-mesa-dri recommends no packages. -- no debconf information -- "All Bibles are man-made." -- Thomas Edison -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]