* Jens Seidel <[EMAIL PROTECTED]> [2007-09-14 01:31:10 CEST]: > On Thu, Sep 13, 2007 at 11:45:57PM +0200, Gerfried Fuchs wrote: > > Here's your favorite endinanness bug^H^H^Htester. I've found yet > > another problem, finally being able to pass the 75% area: > > ah, I'm far away from 75% :-) Today I could finish a lot of levels > but I still need some time now that hex-a-hop is stable enought > to play.
hehe, me too. Though, I experience sometimes segfaults. Tried to reproduce them somewhat reliable, to no real avail, neither strace nor gdb bt did ring any usefull bell or give something that looked well to me. But I'll try some DEBBUILDOPTS=debug build, hopefully you support it. :P > I'm sure it's simple to fix once I have a saved game at this level. > Either send me your file or hope I will be able to finish further > levels ... Find it attached. I don't suggest anyone to use it because of said endianness problem, so I guess it's fine with putting it into the bug report. Besides, people who want to cheat can do so anyway, the binary format doesn't look too complex to me from opening it in vim. > PS: My big endian SGI Octane workstation is now my preferred testing > platform for hex-a-hop. Sounds fine. :) Rhonda
save1.dat
Description: Binary data

