I switched to an amd64 system last month in the process of replacing a
failed computer, but because of school, I haven't had enough time to
fix this bug.  Oddly enough, I tried running openglad on my system
unpatched, and it didn't segfault, but everything the game draws had
artifacts that looked like scanlines.

I tried your patch, and everything draws cleanly with it applied, but
then there is the segfault you mention, which occurred for me
intermittently when the character I'm playing as gets killed, as a
result of an invalid pointer dereference.  I've attached a backtrace
so as to keep the bug up to date.  I reproduced the same trace in at
least two crashes, and I intend to try to fix this in late April.

Attachment: death.backtrace
Description: Binary data

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