Marc GASNOT wrote:
> I'm not sure this bug is really transparency related, but text layer
> like fps display in xscreensaver's opengl modules aren't visible. I've
> seen something similar on one or two games with invisible text stats
> layer, but i don't remember their names.
>
> Modyfing xorg's display depth to 24 bits, deactivating agp by setting
> BusType to PCI or trying exa (very buggy) doesn't make any difference.
> The only case that makes it works is deactivating DRI...

Do you know when this bug appeared? Did this ever work fine earlier?

It could be a bug in mesa. Can you try downgrading libgl1-mesa-dri and
see whether the bug disappears?

Brice




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