Jon Dowland wrote:
A brief explanation as to their meaning. Doom games are
divided into engine and world-resource components. The
former is captured by 'doom-engine'.

I don't understand why we need a 'doom-engine' virtual package.
[i.e.: avoid circular dependencies].

IMHO, a user will select an engine, not data.

The latter is covered
by two different names, 'boom-wad' and 'doom-wad'.

I'm confused. A single virtual package ('doom-engine')
should handle two incompatibles engines?

I've also some problem understanding the utility of
such ('boom-wad' and 'doom-wad') virtual package,
because of the way of common package manager interfaces.

People tend to use the default value on dependencies.
(to much use of 'apt-get')
Virtual package are not normally used to allow multiple
selections.

I see the problem, but I'm not sure that virtual package
are the right solution, but also I don't see an alternative.

Could you provide an example of use of these new virtual
package, and the common use (what user select and should
expect)?

BTW 'boom-wad' and 'doom-wad' are visually very confusing:
could you use 'boom-extended-wad', 'doom-classic-wad',
or something less confusing?

ciao
        cate




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