On Wed, May 06, 2009 at 01:38:09AM +0200, Arne Wichmann wrote: > Actually, the game has 10 slots, but only 8 are visible as the window size > is not sufficient to display all 10. If you enlarge the window by a > sufficient amount the rest will be visible. > > My preferred way of dealing with this problem would be to document it.
Thanks Arne, I don't think it's a bug that people are likely to look in the documentation for. With only 8 stacks visible it seems like a very hard game, but one that I know the rules for. Having said that, I don't want to spend much time looking at how to fix it; and understand perfectly if you feel the same. Random notes: It actually does try to resize; but in AskWidgetForResize the first call to XtMakeGeometryRequest always gets XtGeometryAlmost along with a suggestion of the widget's current size. If the window started off about 5 pixels wider in 8 slot mode; then in 10 slot mode the leftmost edge of the 9th slot will be visible. Steve -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org