On Wed, May 06, 2009 at 01:38:09AM +0200, Arne Wichmann wrote:
> Actually, the game has 10 slots, but only 8 are visible as the window size
> is not sufficient to display all 10. If you enlarge the window by a
> sufficient amount the rest will be visible. 
> 
> My preferred way of dealing with this problem would be to document it.

Thanks Arne,

I don't think it's a bug that people are likely to look in the
documentation for.  With only 8 stacks visible it seems like a
very hard game, but one that I know the rules for.

Having said that, I don't want to spend much time looking at how
to fix it; and understand perfectly if you feel the same.


Random notes:

It actually does try to resize; but in AskWidgetForResize the
first call to XtMakeGeometryRequest always gets XtGeometryAlmost
along with a suggestion of the widget's current size.

If the window started off about 5 pixels wider in 8 slot mode;
then in 10 slot mode the leftmost edge of the 9th slot will be
visible.

Steve



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