Moritz Muehlenhoff ([EMAIL PROTECTED]) wrote:

> >     GameView::readImage# Could not load image images/tiles/farm15.png
> >     Unexpected exception: Couldn't create texture: out of memory
> >     Vertex3f: 1
> >     <crashed>
> 
> > So that wasn't helpful.  But at least SDL works.
> 
> This seem to be similar symptons as described in 
> http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=321898
> 
> Do you have AGP support enabled/is your graphics adapter AGP capable?

(II) RADEON(0): initializing int10
(II) RADEON(0): Primary V_BIOS segment is: 0xc000
(--) RADEON(0): Chipset: "ATI Radeon 9000/PRO If (AGP/PCI)" (ChipID = 0x4966)
(--) RADEON(0): Linear framebuffer at 0xd0000000
(--) RADEON(0): VideoRAM: 131072 kByte (128 bit DDR SDRAM)
(II) RADEON(0): AGP card detected

[[ snip ]]

(II) RADEON(0): [drm] DRM interface version 1.0
(II) RADEON(0): [drm] created "radeon" driver at busid "pci:0000:01:00.0"
(II) RADEON(0): [drm] added 8192 byte SAREA at 0xe0ac5000
(II) RADEON(0): [drm] mapped SAREA 0xe0ac5000 to 0x40018000
(II) RADEON(0): [drm] framebuffer handle = 0xd0000000
(II) RADEON(0): [drm] added 1 reserved context for kernel
(II) RADEON(0): [agp] Mode 0x1f000201 [AGP 0x1106/0x3189; Card 0x1002/0x4966]
(II) RADEON(0): [agp] 8192 kB allocated with handle 0xe8b05000
(II) RADEON(0): [agp] ring handle = 0xc0000000
(II) RADEON(0): [agp] Ring mapped at 0x48284000
(II) RADEON(0): [agp] ring read ptr handle = 0xc0101000
(II) RADEON(0): [agp] Ring read ptr mapped at 0x4001a000
(II) RADEON(0): [agp] vertex/indirect buffers handle = 0xc0102000
(II) RADEON(0): [agp] Vertex/indirect buffers mapped at 0x48385000
(II) RADEON(0): [agp] GART texture map handle = 0xc0302000
(II) RADEON(0): [agp] GART Texture map mapped at 0x48585000
(II) RADEON(0): [drm] register handle = 0xe0020000
(II) RADEON(0): [dri] Visual configs initialized
(II) RADEON(0): CP in BM mode
(II) RADEON(0): Using 8 MB GART aperture
(II) RADEON(0): Using 1 MB for the ring buffer
(II) RADEON(0): Using 2 MB for vertex/indirect buffers
(II) RADEON(0): Using 5 MB for GART textures
(II) RADEON(0): Memory manager initialized to (0,0) (1280,8191)
(II) RADEON(0): Reserved area from (0,1024) to (1280,1026)
(II) RADEON(0): Largest offscreen area available: 1280 x 7165
(II) RADEON(0): Will use back buffer at offset 0x1400000
(II) RADEON(0): Will use depth buffer at offset 0x1900000
(II) RADEON(0): Will use 100352 kb for textures at offset 0x1e00000
(II) RADEON(0): Render acceleration enabled
(II) RADEON(0): Using XFree86 Acceleration Architecture (XAA)


Not sure what all of that means....

-- 
Greg Wooledge                  |   "Truth belongs to everybody."
[EMAIL PROTECTED]              |    - The Red Hot Chili Peppers
http://wooledge.org/~greg/     |

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