Moritz Muehlenhoff ([EMAIL PROTECTED]) wrote: > > GameView::readImage# Could not load image images/tiles/farm15.png > > Unexpected exception: Couldn't create texture: out of memory > > Vertex3f: 1 > > <crashed> > > > So that wasn't helpful. But at least SDL works. > > This seem to be similar symptons as described in > http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=321898 > > Do you have AGP support enabled/is your graphics adapter AGP capable?
(II) RADEON(0): initializing int10 (II) RADEON(0): Primary V_BIOS segment is: 0xc000 (--) RADEON(0): Chipset: "ATI Radeon 9000/PRO If (AGP/PCI)" (ChipID = 0x4966) (--) RADEON(0): Linear framebuffer at 0xd0000000 (--) RADEON(0): VideoRAM: 131072 kByte (128 bit DDR SDRAM) (II) RADEON(0): AGP card detected [[ snip ]] (II) RADEON(0): [drm] DRM interface version 1.0 (II) RADEON(0): [drm] created "radeon" driver at busid "pci:0000:01:00.0" (II) RADEON(0): [drm] added 8192 byte SAREA at 0xe0ac5000 (II) RADEON(0): [drm] mapped SAREA 0xe0ac5000 to 0x40018000 (II) RADEON(0): [drm] framebuffer handle = 0xd0000000 (II) RADEON(0): [drm] added 1 reserved context for kernel (II) RADEON(0): [agp] Mode 0x1f000201 [AGP 0x1106/0x3189; Card 0x1002/0x4966] (II) RADEON(0): [agp] 8192 kB allocated with handle 0xe8b05000 (II) RADEON(0): [agp] ring handle = 0xc0000000 (II) RADEON(0): [agp] Ring mapped at 0x48284000 (II) RADEON(0): [agp] ring read ptr handle = 0xc0101000 (II) RADEON(0): [agp] Ring read ptr mapped at 0x4001a000 (II) RADEON(0): [agp] vertex/indirect buffers handle = 0xc0102000 (II) RADEON(0): [agp] Vertex/indirect buffers mapped at 0x48385000 (II) RADEON(0): [agp] GART texture map handle = 0xc0302000 (II) RADEON(0): [agp] GART Texture map mapped at 0x48585000 (II) RADEON(0): [drm] register handle = 0xe0020000 (II) RADEON(0): [dri] Visual configs initialized (II) RADEON(0): CP in BM mode (II) RADEON(0): Using 8 MB GART aperture (II) RADEON(0): Using 1 MB for the ring buffer (II) RADEON(0): Using 2 MB for vertex/indirect buffers (II) RADEON(0): Using 5 MB for GART textures (II) RADEON(0): Memory manager initialized to (0,0) (1280,8191) (II) RADEON(0): Reserved area from (0,1024) to (1280,1026) (II) RADEON(0): Largest offscreen area available: 1280 x 7165 (II) RADEON(0): Will use back buffer at offset 0x1400000 (II) RADEON(0): Will use depth buffer at offset 0x1900000 (II) RADEON(0): Will use 100352 kb for textures at offset 0x1e00000 (II) RADEON(0): Render acceleration enabled (II) RADEON(0): Using XFree86 Acceleration Architecture (XAA) Not sure what all of that means.... -- Greg Wooledge | "Truth belongs to everybody." [EMAIL PROTECTED] | - The Red Hot Chili Peppers http://wooledge.org/~greg/ |
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