On Tue, Jul 27, 2010 at 05:06:24PM +0200, Guus Sliepen wrote:
> On Fri, Oct 30, 2009 at 01:29:57PM +0100, Bas Wijnen wrote:
> 
> > Here's a patch which makes Bob move at his original speed (half of the
> > current speed). 
> [...]
> > I have finished the game with these changes, without cheating. ;-)
> > Almost all puzzles have returned.  The only "problem" that remains is
> > that Bob aquires the jet pack too early.  I'll file a separate report
> > for that.
> 
> Sorry for the extremely late reply. I am now also upstream, and I'm trying to
> fix all the upstream bugs that have been reported.

Very nice!

> I have played it with your
> patch, but with half the speed, the game is indeed less interesting, mainly
> because you are walking for ages in some levels. For most of the platform
> jumping, the increase in speed over the pre-1.14 speed did not really change
> the difficulty, since with longer jumps you have to be more careful to release
> the left/right keys at the right time in order not to overshoot. I agree a
> number of challenges have disappeared now, but perhaps it would be better to
> change the maps in those places to return it to the original difficulty level
> without needing to decrease the speed. What do you think about this?

I think changing the maps would be a lot of work, but it is possible.
An easier option would be to increase the game speed as a whole instead
of just Bob.  This can be done by decreasing the number 16 which appears
several times in src/game.cpp, as "frameLimit = SDL_GetTicks() + 16;".
(It's probably a good idea to change it into a macro as well, or even a
variable which can be switched slow/fast with a key.)  I just tried setting
it to 8, which makes it too fast.  Probably 12 is a good value.  That
way, the original puzzles are automatically working, but you don't have
to wait all the time for Bob to reach a place.

Thanks,
Bas

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