Hi! On Fri, 2010-09-03 at 21:40:43 -0300, Leandro Lucarella wrote: > Package: glob2 > Version: 0.9.4.4-2+b1 > Severity: grave > Justification: causes non-serious data loss
I think this and the other segfault bugs should be at most serious, but I'll let that to the maintainer. In any way all these reports seem to indicate to me the game should not be shipped in a stable release. It's also currently marked as beta by upstream. > During the game, playing part 4 of the tutorial "Flags and Completion", > when attacking the enemy buildings I get this crash: > > glob2: src/Game.cpp:2201: void Game::drawMapGroundBuildings(int, int, > int, int, int, int, int, int, int, Uint32, std::set<Building*, > std::less<Building*>, std::allocator<Building*> >*): Assertion > `building' failed. > > Since the program is aborted and you can't save the game, unless you > were fortunate enough to save the game you loose the level and have to > start over again. I guess it might be too late, in case you've played again, but if you still have around the autosave for that session in ~/.glob2, it would be helpful for the upstream developers if you attached the entire directory as a tar.gz archive, for them to be able to reproduce and diagnose the problem. regards, guillem -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org