Package: widelands Version: 1:15-2+b1 MO(2043): [fugitive]: wander randomly MO(1838): [fugitive]: wander randomly MO(1892): [fugitive]: wander randomly MO(2098): [fugitive]: wander randomly MO(33088): [battle] update for player 3's soldier: signal = "wakeup" MO(33088): [battle] is over MO(33088): [attack] attacking target building Forcing flag at (48, 48) TI(60113): no location or economy mismatch -> fail Game: Writing Preload Data ... done Game: Writing Game Class Data ... done Game: Writing Player Info ... done Game: Writing Map Data! Writing Elemental Data ... done! Writing Player Names And Tribe Data ... done! Writing Heights Data ... done! Writing Terrain Data ... done! Writing Player Start Position Data ... done! Writing Player Message Data ... done! Writing Bob Data ... done! Writing Resources Data ... done! Writing Map Extra Data ... done! Writing Allowed Worker Types Data ... done! Writing Flag Data ... done! Writing Road Data ... done! Writing Building Data ... done! Writing Map Ware Data ... done! Writing Area Watchers Data ... done! Writing Map Objects ... done! Writing Flagdata Data ... done! Writing Roaddata Data ... done! Writing Buildingdata Data ... done! Writing Waredata Data ... done! Writing Bobdata Data ... done! Writing Node Ownership Data ... done! Writing Exploration Data ... done! Writing Players Unseen Data ... done! Writing Variable Data ... done! Writing Objective Data ... done! Game: Writing Map Data done! Game: Writing Player Economies Info ... done Game: Writing Command Queue Data ... done Game: Writing Interactive Player Data ... done Object_Manager: ouch! remaining objects lastserial: 60329
Unexpected error during the game [/build/buildd-widelands_15-2+b1-amd64-8JvMw8/widelands-15/src/economy/request.cc:542] Request::find_transfer(): not found Please report this problem to help us improve Widelands. You will find related messages in the standard output (stdout.txt on Windows). You are using build Build15RC1(Release). Please add this information to your report. Widelands attempts to create a savegame when errors occur during the game. It is often - though not always - possible to load it and continue playing. -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org