Am 07.05.2011 05:15, schrieb Jason Woofenden:
Thank you for the prompt and detailed reply! I'll follow your
instructions (on testing alure) after I home to my desktop
(hopefully on Monday.)

I'm away, on my laptop for the weekend.

My laptop is a loongson lemote, a 64-bit little-endian mips
netbook. Also running debian unstable.

I tried sludge-engine on Out Of Order on my laptop, and got curious
results. First the mouse pointer was warped to the center of the
screen, then the screen went black (including the mouse cursor
disappearing) then it stayed black for a while. I went to VT1 to
see what was up, and sludge-engine wasn't using enough CPU (if any)
to show in the top results of the "top" program. I switched back to
VT7, and sludge-engine had exited, after outputting like so:

Yeah, sludge was never tested on mips. Please run it without antialiasing and with debug output (-a0 -d1) and post the output to a new bug report.

I have seen all of the following messages, but it doesn't cause anything not to work here.

lemote ~>  sludge-engine out-of-order.slg
Error loading libdumb.so: libdumb.so: cannot open shared object file: No such 
file or directory
I also get this on sid i386. It's because gentoo (which the author of alure uses) there is only libdumb.so, which shouldn't be needed for running programs (that's why it's in the dev package on Debian). But there's also libmodplug support in alure. If you get this message, the affected files should be played by libmodplug, so there's no problem.
AL lib: pulseaudio.c:612: Context did not connect: Connection refused
I also get this on sid i386. It means that openal fails to connect to pulseaudio. But then it should use alsa or maybe even oss.
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion 
`map->l_init_called' failed!
Get it on sid i386 and testing amd64. It's caused by openal but should not be the cause of the missing sound.

So it seems it's a good idea to investigate why openal doesn't use alsa. If you run any audio player suspending pulseaudio, do you get sound?

$ pasuspender -- totem

Do you get sound when running sludge-engine with suspending pulseaudio?

$ pasuspender -- sludge_engine gamefile



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