On Thu, 08 Sep 2005 10:11:21 +0800 James 'Ender' Brown wrote: > It wouldn't exactly be 'easy' to fix.
I'm having a hard time in understanding how a few string substitutions can be considered "not easy"... Maybe the reason is that I do *not* have any clue about the game data format of _Beneath a steel sky_... :-( But, if substituting a string with another one is so difficult, I'm beginning to think that this format is awfully designed. :-( Are we sure that we have the actual preferred form for modification of the game data? > A large number of hacks would > have to be added to work around all the various instances of dialog vs > subtitle mismatchng. Well, I'm not suggesting that *every* single little discrepancy should be fixed. What I'm concerned about is just this big one: I noticed other little differences in the letter between speech and subtitles, but this one is a difference in the *meaning*. The fact that there are many other negligible bugs should not be an excuse for not fixing a minor, but not negligigle one. > > As I stated before, the inconsistency (by design or not) is part of > the package... A lot of dialog lines don't match the subtitles > exactly, and we have no intention to fix this upstream. As I said above, please fix just this one... :) > > Actual game BUGS are a different matter, but we do not consider this > to be a bug. I'm trying hard to see it as a feature, but... no luck yet! ;-) -- :-( This Universe is buggy! Where's the Creator's BTS? ;-) ...................................................................... Francesco Poli GnuPG Key ID = DD6DFCF4 Key fingerprint = C979 F34B 27CE 5CD8 DC12 31B5 78F4 279B DD6D FCF4
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