Running viruskiller with debug symbols show the crash is in the audio code:
(gdb) bt #0 0x087e6595 in ?? () #1 0xb7f16c76 in SDL_ReadLE32 () from /usr/lib/libSDL-1.2.so.0 #2 0xb7ebd0ea in Mix_LoadWAV_RW () from /usr/lib/libSDL_mixer-1.2.so.0 #3 0x0804a248 in Audio::loadSound (this=0x805e4a0, i=0, filename=0x805b028 "sound/virusLaugh1.wav") at src/CAudio.cpp:76 #4 0x08056009 in loadResources () at src/resources.cpp:91 #5 0x08054d15 in main (argc=1, argv=0xbfdf1e54) at src/main.cpp:80 Starting viruskiller with the `-nosound' option makes the game playable again, so the crash is probably caused by the removal of the non-free audio files. I'll try to create a patch in the next days, too late today already. Ansgar -- PGP: 1024D/595FAD19 739E 2D09 0969 BEA9 9797 B055 DDB0 2FF7 595F AD19 -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]