Running viruskiller with debug symbols show the crash is in the audio
code:

    (gdb) bt
    #0  0x087e6595 in ?? ()
    #1  0xb7f16c76 in SDL_ReadLE32 () from /usr/lib/libSDL-1.2.so.0
    #2  0xb7ebd0ea in Mix_LoadWAV_RW () from /usr/lib/libSDL_mixer-1.2.so.0
    #3  0x0804a248 in Audio::loadSound (this=0x805e4a0, i=0,
        filename=0x805b028 "sound/virusLaugh1.wav") at src/CAudio.cpp:76
    #4  0x08056009 in loadResources () at src/resources.cpp:91
    #5  0x08054d15 in main (argc=1, argv=0xbfdf1e54) at src/main.cpp:80

Starting viruskiller with the `-nosound' option makes the game playable
again, so the crash is probably caused by the removal of the non-free
audio files.

I'll try to create a patch in the next days, too late today already.

Ansgar

-- 
PGP: 1024D/595FAD19  739E 2D09 0969 BEA9 9797  B055 DDB0 2FF7 595F AD19




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