On Wed, Jan 11, 2006 at 08:56:31PM +0000, Wackojacko wrote: > Sorry! Thanks for the files. I just noticed that ttf-freefont also had a new version a few days ago. Could you try installing an older version of it? If that helps, I guess this is a libfreetype bug.
Frank > > Tim > > processing option 0=human > processing option 1=ai > processing option 2=tim > processing option 3=human_player_1 > processing option 5=(null) > processing option 13=(null) > processing option 17=7.000000 > processing option 22=0.000000 > processing option 23=0.300000 > processing option 24=v > processing option 26=m > processing option 27=192.168.1.1 > processing option 28=56341 > processing option 29=1016x741 > processing option 31=on > processing option 32=on > processing option 33=128 > processing option 34=off > processing option 35=off > processing option 36=off > processing option 37=tournament > processing option 38=off > processing option 39=off > processing option 40=500.000000 > processing option 41=on > main:rgstereo=0(no debugging symbols found) > (no debugging symbols found) > (no debugging symbols found) > extension_cubemap=1 > extension_multitexture=1 > extension_ts_NV=1 > extension_rc_NV=1 > extension_vp_NV=1 > width=128 > height=128 > bit_depth=8 > color_type=2 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=3 > rowbytes=384 > load_png: rgstereo=0 > spheretexbind=1 > width=128 > height=128 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=128 > load_png: rgstereo=0 > fblogotexbind=2 > width=128 > height=128 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=128 > load_png: rgstereo=0 > placecueballtexbind=3 > width=128 > height=128 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=128 > load_png: rgstereo=0 > blendetexbind=4 > width=128 > height=128 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=128 > load_png: rgstereo=0 > lightflaretexbind=5 > width=64 > height=64 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=64 > load_png: rgstereo=0 > fullsymboltexbind=6 > width=64 > height=64 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=64 > load_png: rgstereo=0 > halfsymboltexbind=7 > width=64 > height=64 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=64 > load_png: rgstereo=0 > fullhalfsymboltexbind=8 > width=128 > height=128 > bit_depth=8 > color_type=2 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=3 > rowbytes=384 > load_png: rgstereo=0 > lightspheretexbind=9 > i=0: ball#=0 > trying 12 > i=1: ball#=12 > trying 4 > i=2: ball#=4 > trying 0 > trying 1 > i=3: ball#=1 > trying 9 > i=4: ball#=9 > i=5: ball#=8 > trying 10 > i=6: ball#=10 > trying 13 > i=7: ball#=13 > trying 10 > trying 11 > i=8: ball#=11 > trying 1 > trying 2 > i=9: ball#=2 > trying 13 > trying 14 > i=10: ball#=14 > trying 15 > i=11: ball#=15 > trying 3 > i=12: ball#=3 > trying 15 > trying 0 > trying 1 > trying 2 > trying 3 > trying 4 > trying 5 > i=13: ball#=5 > trying 0 > trying 1 > trying 2 > trying 3 > trying 4 > trying 5 > trying 6 > i=14: ball#=6 > trying 11 > trying 12 > trying 13 > trying 14 > trying 15 > trying 0 > trying 1 > trying 2 > trying 3 > trying 4 > trying 5 > trying 6 > trying 7 > i=15: ball#=7 > i=0: ball#=0 > i=1: ball#=12 > i=2: ball#=4 > i=3: ball#=1 > i=4: ball#=9 > i=5: ball#=8 > i=6: ball#=10 > i=7: ball#=13 > i=8: ball#=11 > i=9: ball#=2 > i=10: ball#=14 > i=11: ball#=15 > i=12: ball#=3 > i=13: ball#=5 > i=14: ball#=6 > i=15: ball#=7 > ball_placemet_err: angle=4.277741 amplitude=0.000164 > ball_placemet_err: angle=5.098219 amplitude=0.000285 > ball_placemet_err: angle=4.027359 amplitude=0.000059 > ball_placemet_err: angle=2.298014 amplitude=0.000013 > ball_placemet_err: angle=2.018819 amplitude=0.000366 > ball_placemet_err: angle=6.044265 amplitude=0.000048 > ball_placemet_err: angle=4.593300 amplitude=0.000213 > ball_placemet_err: angle=1.884790 amplitude=0.000346 > ball_placemet_err: angle=5.773517 amplitude=0.000022 > ball_placemet_err: angle=3.668612 amplitude=0.000235 > ball_placemet_err: angle=4.824085 amplitude=0.000101 > ball_placemet_err: angle=4.531849 amplitude=0.000147 > ball_placemet_err: angle=3.776303 amplitude=0.000257 > ball_placemet_err: angle=4.316868 amplitude=0.000102 > ball_placemet_err: angle=1.997597 amplitude=0.000362 > BALLLDISR(12,4)=1.011247 > BALLLDISR(12,1)=1.014061 > BALLLDISR(4,1)=1.007291 > BALLLDISR(4,9)=1.027099 > BALLLDISR(4,8)=1.021891 > BALLLDISR(1,8)=1.023010 > BALLLDISR(1,10)=1.022459 > BALLLDISR(9,8)=1.015541 > BALLLDISR(9,13)=1.002168 > BALLLDISR(9,11)=1.016360 > BALLLDISR(8,10)=1.023370 > BALLLDISR(8,11)=1.013874 > BALLLDISR(8,2)=1.010415 > BALLLDISR(10,2)=1.012882 > BALLLDISR(10,14)=1.006409 > BALLLDISR(13,11)=1.012819 > BALLLDISR(13,15)=1.013231 > BALLLDISR(13,3)=1.013851 > BALLLDISR(11,2)=1.021904 > BALLLDISR(11,3)=1.002443 > BALLLDISR(11,5)=1.003460 > BALLLDISR(2,14)=1.002448 > BALLLDISR(2,5)=1.019024 > BALLLDISR(2,6)=1.007329 > BALLLDISR(14,6)=1.009991 > BALLLDISR(14,7)=1.023639 > BALLLDISR(15,3)=1.012065 > BALLLDISR(3,5)=1.009843 > BALLLDISR(5,6)=1.016795 > BALLLDISR(6,7)=1.013883 > width=512 > height=64 > bit_depth=8 > color_type=2 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=3 > rowbytes=1536 > load_png: rgstereo=0 > width=256 > height=256 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=256 > load_png: rgstereo=0 > width=64 > height=64 > bit_depth=8 > color_type=0 > interlace_type=0 > compression_type=0 > filter_type=0 > channels=1 > rowbytes=64 > load_png: rgstereo=0 > enabling depth test > .... w=128,h=128 > 5-0 > .... w=128,h=128 > 5-1 > .... w=128,h=128 > 5-2 > .... w=128,h=128 > 5-3 > .... w=128,h=128 > 5-4 > .... w=128,h=128 > 5-5 > FT_Done_FreeType ready > FT_Done_FreeType ready > FT_Done_FreeType ready > FT_Done_FreeType ready > FT_Done_FreeType ready > FT_Done_FreeType ready > init_tournament_state: initializing player roster > FT_Done_FreeType ready > FT_Done_FreeType ready > FT_Done_FreeType ready > FT_Done_FreeType ready > FT_Done_FreeType ready > > Program received signal SIGSEGV, Segmentation fault. > [Switching to Thread 46912537144352 (LWP 2848)] > 0x00002aaaabbe4fc8 in free () from /lib/libc.so.6 > FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 97, 8, 0x10eb720, 33) = 68 > FT_Load_Glyph(0x10e4a00, 68, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 108, 9, 0x10eb820, 49) = 79 > FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 108, 10, 0x10eb550, 4) = 79 > FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > malloc(4096) = 0x10ebb20 > FT_Get_Char_Index(0x10e4a00, 98, 0, 0x7fffffa37eb0, 16) = 69 > FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 105, 1, 2576, 0x10ebb20) = 76 > FT_Load_Glyph(0x10e4a00, 76, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 108, 2, 2454, 0x10ebb20) = 79 > FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 108, 3, 2462, 0x10ebb20) = 79 > FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 105, 4, 2470, 0x10ebb20) = 76 > FT_Load_Glyph(0x10e4a00, 76, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 101, 5, 2478, 0x10ebb20) = 72 > FT_Load_Glyph(0x10e4a00, 72, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 32, 6, 2623, 0x10ebb20) = 3 > FT_Load_Glyph(0x10e4a00, 3, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 98, 7, 65, 20) = 69 > FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 97, 8, 2649, 0x10ebb20) = 68 > FT_Load_Glyph(0x10e4a00, 68, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 108, 9, 2664, 0x10ebb20) = 79 > FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e4a00, 108, 10, 2543, 0x10ebb20) = 79 > FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0 > FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0 > FT_Done_Face(0x10e4a00, 0x10ebb20, 11, 2551, 0x10ebb20) = 0 > fprintf(0x2aaaabdb1660, "FT_Done_FreeType ready\n"FT_Done_FreeType ready > ) = 23 > glGenTextures(1, 0x7fffffa37ec8, 0x7fffffa37eb8, 0x7fffffa37630, > 0x2aaaad1cac20) = 0 > glBindTexture(3553, 38, 39, 1, 0x2aaaad1cac20) = 0 > gluBuild2DMipmaps(3553, 1, 128, 32, 6409) = 0 > glTexParameteri(3553, 10241, 9987, 0, 1) = 0 > glTexParameteri(3553, 10240, 9729, 0x2aaaaca2b040, 0) = 0 > glTexEnvi(8960, 8704, 8448, 9729, 0x10e4a84) = 0x40002000 > free(0x10ebb20) = <void> > glGenLists(1, 0x10ecb20, 0x10e7e60, 0, 0x7fffffa37e64) = 11 > glNewList(11, 4864, 0, 0, 0x7fffffa37e64) = 0 > glBindTexture(3553, 38, 0x40000001, 0x2aaaac611dd0, 0x2aaaac369980) = 0 > glBegin(7, 0x2aaaaab76010, 0x2aaaac3b4880, 56, 0x2aaaac369980) = > 0x2aaaac9265a0 > glNormal3f(-112, 0x2aaaac922ee0, 0x2aaaac6c1120, 0x2aaaab4d2080, -104) = > 0x2aaaac922d60 > glTexCoord2f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0x2aaaac922d60 > glVertex3f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0 > glTexCoord2f(0x7f16b0, 0x7f1530, 0x10c91f0, -112, 0x2aaaac6bfc30) = 2 > glVertex3f(0x3f740000, 0, 0x10c8aa8, 0x40002000, 6) = 0 > glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8a9c) = 2 > glVertex3f(0x3f740000, 0x3f600000, 0x10c8ac8, 0x40002000, 6) = 0 > glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8abc) = 2 > glVertex3f(0, 0x3f600000, 0x10c8ae8, 0x40002000, 6) = 0 > glEnd(0x40002000, 0x10c91f0, 0, 2, 0x10c8adc) = 0x10c8a70 > glEndList(0x40002000, 480, 15, 0x10c91f0, 5) = 0 > strcpy(0x57a038, "AI-Player") = 0x57a038 > strcpy(0x57a038, "snookie") = 0x57a038 > malloc(584) = 0x10e7e70 > strcpy(0x10e7e90, "snookie") = 0x10e7e90 > strcpy(0x10e7f90, "/usr/share/fonts/truetype/freefo"...) = 0x10e7f90 > FT_New_Face(0x85eda0, 0x10e7f90, 0, 0x7fffffa37e20, 0x7fffffa37ec4) = 0 > FT_Set_Pixel_Sizes(0x10e80c0, 0, 28, 0xffffffff, 46) = 0 > FT_Get_Char_Index(0x10e80c0, 115, 0, 0, 46) = 86 > FT_Load_Glyph(0x10e80c0, 86, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 110, 1, 0x10eeb40, 48) = 81 > FT_Load_Glyph(0x10e80c0, 81, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 111, 2, 0x10ee9a0, 22) = 82 > FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 111, 3, 0x10eea40, 32) = 82 > FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 107, 4, 0x10eea40, 32) = 78 > FT_Load_Glyph(0x10e80c0, 78, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 105, 5, 0x10ee900, 12) = 76 > FT_Load_Glyph(0x10e80c0, 76, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 101, 6, 0x10ee8c0, 8) = 72 > FT_Load_Glyph(0x10e80c0, 72, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > malloc(4096) = 0x10eede0 > FT_Get_Char_Index(0x10e80c0, 115, 0, 0x7fffffa37eb0, 16) = 86 > FT_Load_Glyph(0x10e80c0, 86, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 110, 1, 2574, 0x10eede0) = 81 > FT_Load_Glyph(0x10e80c0, 81, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 111, 2, 2463, 0x10eede0) = 82 > FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 111, 3, 2608, 0x10eede0) = 82 > FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 107, 4, 2625, 0x10eede0) = 78 > FT_Load_Glyph(0x10e80c0, 78, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 105, 5, 2514, 0x10eede0) = 76 > FT_Load_Glyph(0x10e80c0, 76, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10e80c0, 101, 6, 2520, 0x10eede0) = 72 > FT_Load_Glyph(0x10e80c0, 72, 0, 0, 32) = 0 > FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0 > FT_Done_Face(0x10e80c0, 0x10eede0, 7, 2665, 0x10eede0) = 0 > fprintf(0x2aaaabdb1660, "FT_Done_FreeType ready\n"FT_Done_FreeType ready > ) = 23 > glGenTextures(1, 0x7fffffa37ec8, 0x7fffffa37eb8, 0x7fffffa37630, > 0x2aaaad1cac20) = 0 > glBindTexture(3553, 39, 40, 1, 0x2aaaad1cac20) = 0 > gluBuild2DMipmaps(3553, 1, 128, 32, 6409) = 0 > glTexParameteri(3553, 10241, 9987, 0, 1) = 0 > glTexParameteri(3553, 10240, 9729, 0x2aaaaca2b040, 0) = 0 > glTexEnvi(8960, 8704, 8448, 9729, 0x10e9384) = 0x40002000 > free(0x10eede0) = <void> > glGenLists(1, 0x10efde0, 0x10eaf10, 0, 0x7fffffa37e64) = 12 > glNewList(12, 4864, 0, 0, 0x7fffffa37e64) = 0 > glBindTexture(3553, 39, 0x40000001, 0x2aaaac611dd0, 0x2aaaac369980) = 0 > glBegin(7, 0x2aaaaab76010, 0x2aaaac3b4880, 56, 0x2aaaac369980) = > 0x2aaaac9265a0 > glNormal3f(-112, 0x2aaaac922ee0, 0x2aaaac6c1120, 0x2aaaab4d2080, -104) = > 0x2aaaac922d60 > glTexCoord2f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0x2aaaac922d60 > glVertex3f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0 > glTexCoord2f(0x7f16b0, 0x7f1530, 0x10c91f0, -112, 0x2aaaac6bfc30) = 2 > glVertex3f(0x3f560000, 0, 0x10c8aa8, 0x40002000, 6) = 0 > glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8a9c) = 2 > glVertex3f(0x3f560000, 0x3f600000, 0x10c8ac8, 0x40002000, 6) = 0 > glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8abc) = 2 > glVertex3f(0, 0x3f600000, 0x10c8ae8, 0x40002000, 6) = 0 > glEnd(0x40002000, 0x10c91f0, 0, 2, 0x10c8adc) = 0x10c8a70 > glEndList(0x40002000, 480, 15, 0x10c91f0, 5) = 0 > strcpy(0x57a1a8, "AI-Player") = 0x57a1a8 > strcpy(0x57a1a8, "diamond dan") = 0x57a1a8 > malloc(584) = 0x10eb050 > strcpy(0x10eb070, "diamond dan") = 0x10eb070 > strcpy(0x10eb170, "/usr/share/fonts/truetype/freefo"...) = 0x10eb170 > FT_New_Face(0x85eda0, 0x10eb170, 0, 0x7fffffa37e20, 0x7fffffa37ec4) = 0 > FT_Set_Pixel_Sizes(0x10ec430, 0, 28, 0xffffffff, 46) = 0 > FT_Get_Char_Index(0x10ec430, 100, 0, 0, 46) = 71 > FT_Load_Glyph(0x10ec430, 71, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 105, 1, 0x10f1d30, 33) = 76 > FT_Load_Glyph(0x10ec430, 76, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 97, 2, 0x10f1ba0, 8) = 68 > FT_Load_Glyph(0x10ec430, 68, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 109, 3, 0x10f1e30, 49) = 80 > FT_Load_Glyph(0x10ec430, 80, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 111, 4, 0x10f1db0, 41) = 82 > FT_Load_Glyph(0x10ec430, 82, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 110, 5, 0x10f1d20, 32) = 81 > FT_Load_Glyph(0x10ec430, 81, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 100, 6, 0x10f1c80, 22) = 71 > FT_Load_Glyph(0x10ec430, 71, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 32, 7, 0x10f1d30, 33) = 3 > FT_Load_Glyph(0x10ec430, 3, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 100, 8, 0x10f1b20, 0) = 71 > FT_Load_Glyph(0x10ec430, 71, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 97, 9, 0x10f1d30, 33) = 68 > FT_Load_Glyph(0x10ec430, 68, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 110, 10, 0x10f1e30, 49) = 81 > FT_Load_Glyph(0x10ec430, 81, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > malloc(8192) = 0x10f22a0 > FT_Get_Char_Index(0x10ec430, 100, 0, 0x7fffffa37eb0, 4096) = 71 > FT_Load_Glyph(0x10ec430, 71, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0 > FT_Get_Char_Index(0x10ec430, 105, 1, 5135, 0x10f22a0) = 76 > FT_Load_Glyph(0x10ec430, 76, 0, 0, 32) = 0 > FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008 <unfinished ...> > --- SIGSEGV (Segmentation fault) --- > Fatal signal: Segmentation Fault (SDL Parachute Deployed) -- "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian W. Kernighan -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]