On Wed, Jan 11, 2006 at 08:56:31PM +0000, Wackojacko wrote:
> Sorry!

Thanks for the files. I just noticed that ttf-freefont also had a new
version a few days ago. Could you try installing an older version of it?
If that helps, I guess this is a libfreetype bug.

Frank

> 
> Tim
> 

> processing option 0=human
> processing option 1=ai
> processing option 2=tim
> processing option 3=human_player_1
> processing option 5=(null)
> processing option 13=(null)
> processing option 17=7.000000
> processing option 22=0.000000
> processing option 23=0.300000
> processing option 24=v
> processing option 26=m
> processing option 27=192.168.1.1
> processing option 28=56341
> processing option 29=1016x741
> processing option 31=on
> processing option 32=on
> processing option 33=128
> processing option 34=off
> processing option 35=off
> processing option 36=off
> processing option 37=tournament
> processing option 38=off
> processing option 39=off
> processing option 40=500.000000
> processing option 41=on
> main:rgstereo=0(no debugging symbols found)
> (no debugging symbols found)
> (no debugging symbols found)
> extension_cubemap=1
> extension_multitexture=1
> extension_ts_NV=1
> extension_rc_NV=1
> extension_vp_NV=1
> width=128
> height=128
> bit_depth=8
> color_type=2
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=3
> rowbytes=384
> load_png: rgstereo=0
> spheretexbind=1
> width=128
> height=128
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=128
> load_png: rgstereo=0
> fblogotexbind=2
> width=128
> height=128
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=128
> load_png: rgstereo=0
> placecueballtexbind=3
> width=128
> height=128
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=128
> load_png: rgstereo=0
> blendetexbind=4
> width=128
> height=128
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=128
> load_png: rgstereo=0
> lightflaretexbind=5
> width=64
> height=64
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=64
> load_png: rgstereo=0
> fullsymboltexbind=6
> width=64
> height=64
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=64
> load_png: rgstereo=0
> halfsymboltexbind=7
> width=64
> height=64
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=64
> load_png: rgstereo=0
> fullhalfsymboltexbind=8
> width=128
> height=128
> bit_depth=8
> color_type=2
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=3
> rowbytes=384
> load_png: rgstereo=0
> lightspheretexbind=9
> i=0: ball#=0
>    trying 12
> i=1: ball#=12
>    trying 4
> i=2: ball#=4
>    trying 0
>    trying 1
> i=3: ball#=1
>    trying 9
> i=4: ball#=9
> i=5: ball#=8
>    trying 10
> i=6: ball#=10
>    trying 13
> i=7: ball#=13
>    trying 10
>    trying 11
> i=8: ball#=11
>    trying 1
>    trying 2
> i=9: ball#=2
>    trying 13
>    trying 14
> i=10: ball#=14
>    trying 15
> i=11: ball#=15
>    trying 3
> i=12: ball#=3
>    trying 15
>    trying 0
>    trying 1
>    trying 2
>    trying 3
>    trying 4
>    trying 5
> i=13: ball#=5
>    trying 0
>    trying 1
>    trying 2
>    trying 3
>    trying 4
>    trying 5
>    trying 6
> i=14: ball#=6
>    trying 11
>    trying 12
>    trying 13
>    trying 14
>    trying 15
>    trying 0
>    trying 1
>    trying 2
>    trying 3
>    trying 4
>    trying 5
>    trying 6
>    trying 7
> i=15: ball#=7
> i=0: ball#=0
> i=1: ball#=12
> i=2: ball#=4
> i=3: ball#=1
> i=4: ball#=9
> i=5: ball#=8
> i=6: ball#=10
> i=7: ball#=13
> i=8: ball#=11
> i=9: ball#=2
> i=10: ball#=14
> i=11: ball#=15
> i=12: ball#=3
> i=13: ball#=5
> i=14: ball#=6
> i=15: ball#=7
> ball_placemet_err:   angle=4.277741    amplitude=0.000164
> ball_placemet_err:   angle=5.098219    amplitude=0.000285
> ball_placemet_err:   angle=4.027359    amplitude=0.000059
> ball_placemet_err:   angle=2.298014    amplitude=0.000013
> ball_placemet_err:   angle=2.018819    amplitude=0.000366
> ball_placemet_err:   angle=6.044265    amplitude=0.000048
> ball_placemet_err:   angle=4.593300    amplitude=0.000213
> ball_placemet_err:   angle=1.884790    amplitude=0.000346
> ball_placemet_err:   angle=5.773517    amplitude=0.000022
> ball_placemet_err:   angle=3.668612    amplitude=0.000235
> ball_placemet_err:   angle=4.824085    amplitude=0.000101
> ball_placemet_err:   angle=4.531849    amplitude=0.000147
> ball_placemet_err:   angle=3.776303    amplitude=0.000257
> ball_placemet_err:   angle=4.316868    amplitude=0.000102
> ball_placemet_err:   angle=1.997597    amplitude=0.000362
> BALLLDISR(12,4)=1.011247
> BALLLDISR(12,1)=1.014061
> BALLLDISR(4,1)=1.007291
> BALLLDISR(4,9)=1.027099
> BALLLDISR(4,8)=1.021891
> BALLLDISR(1,8)=1.023010
> BALLLDISR(1,10)=1.022459
> BALLLDISR(9,8)=1.015541
> BALLLDISR(9,13)=1.002168
> BALLLDISR(9,11)=1.016360
> BALLLDISR(8,10)=1.023370
> BALLLDISR(8,11)=1.013874
> BALLLDISR(8,2)=1.010415
> BALLLDISR(10,2)=1.012882
> BALLLDISR(10,14)=1.006409
> BALLLDISR(13,11)=1.012819
> BALLLDISR(13,15)=1.013231
> BALLLDISR(13,3)=1.013851
> BALLLDISR(11,2)=1.021904
> BALLLDISR(11,3)=1.002443
> BALLLDISR(11,5)=1.003460
> BALLLDISR(2,14)=1.002448
> BALLLDISR(2,5)=1.019024
> BALLLDISR(2,6)=1.007329
> BALLLDISR(14,6)=1.009991
> BALLLDISR(14,7)=1.023639
> BALLLDISR(15,3)=1.012065
> BALLLDISR(3,5)=1.009843
> BALLLDISR(5,6)=1.016795
> BALLLDISR(6,7)=1.013883
> width=512
> height=64
> bit_depth=8
> color_type=2
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=3
> rowbytes=1536
> load_png: rgstereo=0
> width=256
> height=256
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=256
> load_png: rgstereo=0
> width=64
> height=64
> bit_depth=8
> color_type=0
> interlace_type=0
> compression_type=0
> filter_type=0
> channels=1
> rowbytes=64
> load_png: rgstereo=0
> enabling depth test
> .... w=128,h=128
> 5-0
> .... w=128,h=128
> 5-1
> .... w=128,h=128
> 5-2
> .... w=128,h=128
> 5-3
> .... w=128,h=128
> 5-4
> .... w=128,h=128
> 5-5
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> init_tournament_state: initializing player roster
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> FT_Done_FreeType ready
> 
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 46912537144352 (LWP 2848)]
> 0x00002aaaabbe4fc8 in free () from /lib/libc.so.6

> FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 97, 8, 0x10eb720, 33) = 68
> FT_Load_Glyph(0x10e4a00, 68, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 108, 9, 0x10eb820, 49) = 79
> FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 108, 10, 0x10eb550, 4) = 79
> FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> malloc(4096)                                     = 0x10ebb20
> FT_Get_Char_Index(0x10e4a00, 98, 0, 0x7fffffa37eb0, 16) = 69
> FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 105, 1, 2576, 0x10ebb20) = 76
> FT_Load_Glyph(0x10e4a00, 76, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 108, 2, 2454, 0x10ebb20) = 79
> FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 108, 3, 2462, 0x10ebb20) = 79
> FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 105, 4, 2470, 0x10ebb20) = 76
> FT_Load_Glyph(0x10e4a00, 76, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 101, 5, 2478, 0x10ebb20) = 72
> FT_Load_Glyph(0x10e4a00, 72, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 32, 6, 2623, 0x10ebb20) = 3
> FT_Load_Glyph(0x10e4a00, 3, 0, 0, 32)            = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 98, 7, 65, 20)      = 69
> FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 97, 8, 2649, 0x10ebb20) = 68
> FT_Load_Glyph(0x10e4a00, 68, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 108, 9, 2664, 0x10ebb20) = 79
> FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e4a00, 108, 10, 2543, 0x10ebb20) = 79
> FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008)   = 0
> FT_Done_Face(0x10e4a00, 0x10ebb20, 11, 2551, 0x10ebb20) = 0
> fprintf(0x2aaaabdb1660, "FT_Done_FreeType ready\n"FT_Done_FreeType ready
> ) = 23
> glGenTextures(1, 0x7fffffa37ec8, 0x7fffffa37eb8, 0x7fffffa37630, 
> 0x2aaaad1cac20) = 0
> glBindTexture(3553, 38, 39, 1, 0x2aaaad1cac20)   = 0
> gluBuild2DMipmaps(3553, 1, 128, 32, 6409)        = 0
> glTexParameteri(3553, 10241, 9987, 0, 1)         = 0
> glTexParameteri(3553, 10240, 9729, 0x2aaaaca2b040, 0) = 0
> glTexEnvi(8960, 8704, 8448, 9729, 0x10e4a84)     = 0x40002000
> free(0x10ebb20)                                  = <void>
> glGenLists(1, 0x10ecb20, 0x10e7e60, 0, 0x7fffffa37e64) = 11
> glNewList(11, 4864, 0, 0, 0x7fffffa37e64)        = 0
> glBindTexture(3553, 38, 0x40000001, 0x2aaaac611dd0, 0x2aaaac369980) = 0
> glBegin(7, 0x2aaaaab76010, 0x2aaaac3b4880, 56, 0x2aaaac369980) = 
> 0x2aaaac9265a0
> glNormal3f(-112, 0x2aaaac922ee0, 0x2aaaac6c1120, 0x2aaaab4d2080, -104) = 
> 0x2aaaac922d60
> glTexCoord2f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0x2aaaac922d60
> glVertex3f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0
> glTexCoord2f(0x7f16b0, 0x7f1530, 0x10c91f0, -112, 0x2aaaac6bfc30) = 2
> glVertex3f(0x3f740000, 0, 0x10c8aa8, 0x40002000, 6) = 0
> glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8a9c) = 2
> glVertex3f(0x3f740000, 0x3f600000, 0x10c8ac8, 0x40002000, 6) = 0
> glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8abc) = 2
> glVertex3f(0, 0x3f600000, 0x10c8ae8, 0x40002000, 6) = 0
> glEnd(0x40002000, 0x10c91f0, 0, 2, 0x10c8adc)    = 0x10c8a70
> glEndList(0x40002000, 480, 15, 0x10c91f0, 5)     = 0
> strcpy(0x57a038, "AI-Player")                    = 0x57a038
> strcpy(0x57a038, "snookie")                      = 0x57a038
> malloc(584)                                      = 0x10e7e70
> strcpy(0x10e7e90, "snookie")                     = 0x10e7e90
> strcpy(0x10e7f90, "/usr/share/fonts/truetype/freefo"...) = 0x10e7f90
> FT_New_Face(0x85eda0, 0x10e7f90, 0, 0x7fffffa37e20, 0x7fffffa37ec4) = 0
> FT_Set_Pixel_Sizes(0x10e80c0, 0, 28, 0xffffffff, 46) = 0
> FT_Get_Char_Index(0x10e80c0, 115, 0, 0, 46)      = 86
> FT_Load_Glyph(0x10e80c0, 86, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 110, 1, 0x10eeb40, 48) = 81
> FT_Load_Glyph(0x10e80c0, 81, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 111, 2, 0x10ee9a0, 22) = 82
> FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 111, 3, 0x10eea40, 32) = 82
> FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 107, 4, 0x10eea40, 32) = 78
> FT_Load_Glyph(0x10e80c0, 78, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 105, 5, 0x10ee900, 12) = 76
> FT_Load_Glyph(0x10e80c0, 76, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 101, 6, 0x10ee8c0, 8) = 72
> FT_Load_Glyph(0x10e80c0, 72, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> malloc(4096)                                     = 0x10eede0
> FT_Get_Char_Index(0x10e80c0, 115, 0, 0x7fffffa37eb0, 16) = 86
> FT_Load_Glyph(0x10e80c0, 86, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 110, 1, 2574, 0x10eede0) = 81
> FT_Load_Glyph(0x10e80c0, 81, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 111, 2, 2463, 0x10eede0) = 82
> FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 111, 3, 2608, 0x10eede0) = 82
> FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 107, 4, 2625, 0x10eede0) = 78
> FT_Load_Glyph(0x10e80c0, 78, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 105, 5, 2514, 0x10eede0) = 76
> FT_Load_Glyph(0x10e80c0, 76, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10e80c0, 101, 6, 2520, 0x10eede0) = 72
> FT_Load_Glyph(0x10e80c0, 72, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Done_Face(0x10e80c0, 0x10eede0, 7, 2665, 0x10eede0) = 0
> fprintf(0x2aaaabdb1660, "FT_Done_FreeType ready\n"FT_Done_FreeType ready
> ) = 23
> glGenTextures(1, 0x7fffffa37ec8, 0x7fffffa37eb8, 0x7fffffa37630, 
> 0x2aaaad1cac20) = 0
> glBindTexture(3553, 39, 40, 1, 0x2aaaad1cac20)   = 0
> gluBuild2DMipmaps(3553, 1, 128, 32, 6409)        = 0
> glTexParameteri(3553, 10241, 9987, 0, 1)         = 0
> glTexParameteri(3553, 10240, 9729, 0x2aaaaca2b040, 0) = 0
> glTexEnvi(8960, 8704, 8448, 9729, 0x10e9384)     = 0x40002000
> free(0x10eede0)                                  = <void>
> glGenLists(1, 0x10efde0, 0x10eaf10, 0, 0x7fffffa37e64) = 12
> glNewList(12, 4864, 0, 0, 0x7fffffa37e64)        = 0
> glBindTexture(3553, 39, 0x40000001, 0x2aaaac611dd0, 0x2aaaac369980) = 0
> glBegin(7, 0x2aaaaab76010, 0x2aaaac3b4880, 56, 0x2aaaac369980) = 
> 0x2aaaac9265a0
> glNormal3f(-112, 0x2aaaac922ee0, 0x2aaaac6c1120, 0x2aaaab4d2080, -104) = 
> 0x2aaaac922d60
> glTexCoord2f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0x2aaaac922d60
> glVertex3f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0
> glTexCoord2f(0x7f16b0, 0x7f1530, 0x10c91f0, -112, 0x2aaaac6bfc30) = 2
> glVertex3f(0x3f560000, 0, 0x10c8aa8, 0x40002000, 6) = 0
> glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8a9c) = 2
> glVertex3f(0x3f560000, 0x3f600000, 0x10c8ac8, 0x40002000, 6) = 0
> glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8abc) = 2
> glVertex3f(0, 0x3f600000, 0x10c8ae8, 0x40002000, 6) = 0
> glEnd(0x40002000, 0x10c91f0, 0, 2, 0x10c8adc)    = 0x10c8a70
> glEndList(0x40002000, 480, 15, 0x10c91f0, 5)     = 0
> strcpy(0x57a1a8, "AI-Player")                    = 0x57a1a8
> strcpy(0x57a1a8, "diamond dan")                  = 0x57a1a8
> malloc(584)                                      = 0x10eb050
> strcpy(0x10eb070, "diamond dan")                 = 0x10eb070
> strcpy(0x10eb170, "/usr/share/fonts/truetype/freefo"...) = 0x10eb170
> FT_New_Face(0x85eda0, 0x10eb170, 0, 0x7fffffa37e20, 0x7fffffa37ec4) = 0
> FT_Set_Pixel_Sizes(0x10ec430, 0, 28, 0xffffffff, 46) = 0
> FT_Get_Char_Index(0x10ec430, 100, 0, 0, 46)      = 71
> FT_Load_Glyph(0x10ec430, 71, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 105, 1, 0x10f1d30, 33) = 76
> FT_Load_Glyph(0x10ec430, 76, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 97, 2, 0x10f1ba0, 8) = 68
> FT_Load_Glyph(0x10ec430, 68, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 109, 3, 0x10f1e30, 49) = 80
> FT_Load_Glyph(0x10ec430, 80, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 111, 4, 0x10f1db0, 41) = 82
> FT_Load_Glyph(0x10ec430, 82, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 110, 5, 0x10f1d20, 32) = 81
> FT_Load_Glyph(0x10ec430, 81, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 100, 6, 0x10f1c80, 22) = 71
> FT_Load_Glyph(0x10ec430, 71, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 32, 7, 0x10f1d30, 33) = 3
> FT_Load_Glyph(0x10ec430, 3, 0, 0, 32)            = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 100, 8, 0x10f1b20, 0) = 71
> FT_Load_Glyph(0x10ec430, 71, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 97, 9, 0x10f1d30, 33) = 68
> FT_Load_Glyph(0x10ec430, 68, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 110, 10, 0x10f1e30, 49) = 81
> FT_Load_Glyph(0x10ec430, 81, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> malloc(8192)                                     = 0x10f22a0
> FT_Get_Char_Index(0x10ec430, 100, 0, 0x7fffffa37eb0, 4096) = 71
> FT_Load_Glyph(0x10ec430, 71, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008)   = 0
> FT_Get_Char_Index(0x10ec430, 105, 1, 5135, 0x10f22a0) = 76
> FT_Load_Glyph(0x10ec430, 76, 0, 0, 32)           = 0
> FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008 <unfinished ...>
> --- SIGSEGV (Segmentation fault) ---
> Fatal signal: Segmentation Fault (SDL Parachute Deployed)


-- 
"Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it." - Brian W. Kernighan


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