I got help from Lucas to get access to a machine where the problem is exposed, 
and
have tried to debug a bit further.  This was a hard problem to figure out 
because
nodejs hijack the signal pinpointing the exact crash location, and I have not 
yet
understood exactly what go wrong.  But I am a bit further.

The crash happen in DetachAsync() called from the "create, attach, detach 
player"
step.  As far as I can tell, the crash is in the line

  r->errcode = groove_player_detach(r->player);

This was determined by sprinkling printf-like statements around the code.  I've 
been
unable to figure out where the groove_player_detach() call is, and have run out
of time for today.  Perhaps this information can help someone else get further?

Note, the warning from helgrind is a red herring, and is showing up independent 
of
the segfault.
-- 
Happy hacking
Petter Reinholdtsen

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