On Tue, 2006-06-20 at 20:07 +0200, Karl Bartel wrote:
> I just uploaded a new release. The code worked out quite different  
> than in the patch, because I wanted to add a "Sound on/off" switch  
> without adding an additional conditional around each line where a  
> sound is played. This bug should be fixed nevertheless.
> I didn't manage to disable my sound card (well, I didn't try very  
> hard...) to verify this, so it would be great if you could let me  
> know whether it works for you.

The new version will crash if you don't have a sound card and toggle the
sound on/off switch in the config menu.  You can't call
pygame.mixer.music.stop() without a working mixer.  I've updated the
16-no_sound_device.dpatch to fix the problem and it's attached here.

There are also a couple of typos still present in 0.8.1:

data/doc/rules.html

Line 21: s/seperated/separated/

src/gamephases.py

Line 242: s/enemey's/enemy's/


John

Attachment: 16-no_sound_device.dpatch
Description: application/shellscript

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