On 07/09/06, Andreas Beckermann <[EMAIL PROTECTED]> wrote:
Hi
From the backtrace:

> #7  0x0f6e1318 in __assert_fail () from /lib/tls/libc.so.6
> #8  0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1
> #9  0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1

and even clearer in the console log:

> boson: indirect_vertex_array.c:1359: __indirect_glTexCoordPointer: Assertion
> `a != ((void *)0)' failed.

Your OpenGL driver is broken. Since you are using PowerPC/SPARC, I guess you
use the DRI drivers? Well, "good" is not one of the adjectives I'd use to
describe DRI drivers when it comes to 3D.
Try to start boson using
  boson --indirect
This should start boson without 3d accelleration and thus be very slow.
However it should start then. If it works, it indeed is a driver bug.

The game crashes with --indirect, too.

If it works with --indirect, you may want to try to edit
 ~/.kde/share/config/bosonrc
and replace
 MeshRenderer=BoMeshRendererVertexArray
by
 MeshRenderer=BoMeshRendererImmediate

If you're lucky this might fix it for direct mode, too.

I edited the file, even if it crashed, but still it crashes (probably
you expected that).

CU
Andi


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--
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein


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