Package: src:pyopengl
Version: 3.1.7+dfsg-1
Severity: serious
Tags: ftbfs trixie sid
Dear maintainer:
During a rebuild of all packages in unstable, your package failed to build:
--------------------------------------------------------------------------------
[...]
debian/rules clean
dh clean --buildsystem=pybuild
debian/rules override_dh_auto_clean
make[1]: Entering directory '/<<PKGBUILDDIR>>'
dh_auto_clean
rm -f PyOpenGL.egg-info/PKG-INFO
make[1]: Leaving directory '/<<PKGBUILDDIR>>'
dh_autoreconf_clean -O--buildsystem=pybuild
dh_clean -O--buildsystem=pybuild
debian/rules binary
dh binary --buildsystem=pybuild
dh_update_autotools_config -O--buildsystem=pybuild
dh_autoreconf -O--buildsystem=pybuild
dh_auto_configure -O--buildsystem=pybuild
[... snipped ...]
adding 'OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py'
adding 'OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py'
adding 'OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py'
adding 'OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py'
adding 'OpenGL/raw/GLES2/EXT/texture_cube_map_array.py'
adding 'OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py'
adding 'OpenGL/raw/GLES2/EXT/texture_filter_minmax.py'
adding 'OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py'
adding 'OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py'
adding 'OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py'
adding 'OpenGL/raw/GLES2/EXT/texture_norm16.py'
adding 'OpenGL/raw/GLES2/EXT/texture_query_lod.py'
adding 'OpenGL/raw/GLES2/EXT/texture_rg.py'
adding 'OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py'
adding 'OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py'
adding 'OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py'
adding 'OpenGL/raw/GLES2/EXT/texture_shadow_lod.py'
adding 'OpenGL/raw/GLES2/EXT/texture_storage.py'
adding 'OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py'
adding 'OpenGL/raw/GLES2/EXT/texture_view.py'
adding 'OpenGL/raw/GLES2/EXT/unpack_subimage.py'
adding 'OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py'
adding 'OpenGL/raw/GLES2/EXT/window_rectangles.py'
adding 'OpenGL/raw/GLES2/FJ/__init__.py'
adding 'OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py'
adding 'OpenGL/raw/GLES2/IMG/__init__.py'
adding 'OpenGL/raw/GLES2/IMG/bindless_texture.py'
adding 'OpenGL/raw/GLES2/IMG/framebuffer_downsample.py'
adding 'OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py'
adding 'OpenGL/raw/GLES2/IMG/program_binary.py'
adding 'OpenGL/raw/GLES2/IMG/read_format.py'
adding 'OpenGL/raw/GLES2/IMG/shader_binary.py'
adding 'OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py'
adding 'OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py'
adding 'OpenGL/raw/GLES2/IMG/texture_filter_cubic.py'
adding 'OpenGL/raw/GLES2/INTEL/__init__.py'
adding 'OpenGL/raw/GLES2/INTEL/blackhole_render.py'
adding 'OpenGL/raw/GLES2/INTEL/conservative_rasterization.py'
adding 'OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py'
adding 'OpenGL/raw/GLES2/INTEL/performance_query.py'
adding 'OpenGL/raw/GLES2/KHR/__init__.py'
adding 'OpenGL/raw/GLES2/KHR/blend_equation_advanced.py'
adding 'OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py'
adding 'OpenGL/raw/GLES2/KHR/context_flush_control.py'
adding 'OpenGL/raw/GLES2/KHR/debug.py'
adding 'OpenGL/raw/GLES2/KHR/no_error.py'
adding 'OpenGL/raw/GLES2/KHR/parallel_shader_compile.py'
adding 'OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py'
adding 'OpenGL/raw/GLES2/KHR/robustness.py'
adding 'OpenGL/raw/GLES2/KHR/shader_subgroup.py'
adding 'OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py'
adding 'OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py'
adding 'OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py'
adding 'OpenGL/raw/GLES2/MESA/__init__.py'
adding 'OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py'
adding 'OpenGL/raw/GLES2/MESA/program_binary_formats.py'
adding 'OpenGL/raw/GLES2/MESA/shader_integer_functions.py'
adding 'OpenGL/raw/GLES2/NV/__init__.py'
adding 'OpenGL/raw/GLES2/NV/bindless_texture.py'
adding 'OpenGL/raw/GLES2/NV/blend_equation_advanced.py'
adding 'OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py'
adding 'OpenGL/raw/GLES2/NV/blend_minmax_factor.py'
adding 'OpenGL/raw/GLES2/NV/clip_space_w_scaling.py'
adding 'OpenGL/raw/GLES2/NV/compute_shader_derivatives.py'
adding 'OpenGL/raw/GLES2/NV/conditional_render.py'
adding 'OpenGL/raw/GLES2/NV/conservative_raster.py'
adding 'OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py'
adding 'OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py'
adding 'OpenGL/raw/GLES2/NV/copy_buffer.py'
adding 'OpenGL/raw/GLES2/NV/coverage_sample.py'
adding 'OpenGL/raw/GLES2/NV/depth_nonlinear.py'
adding 'OpenGL/raw/GLES2/NV/draw_buffers.py'
adding 'OpenGL/raw/GLES2/NV/draw_instanced.py'
adding 'OpenGL/raw/GLES2/NV/draw_vulkan_image.py'
adding 'OpenGL/raw/GLES2/NV/explicit_attrib_location.py'
adding 'OpenGL/raw/GLES2/NV/fbo_color_attachments.py'
adding 'OpenGL/raw/GLES2/NV/fence.py'
adding 'OpenGL/raw/GLES2/NV/fill_rectangle.py'
adding 'OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py'
adding 'OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py'
adding 'OpenGL/raw/GLES2/NV/fragment_shader_interlock.py'
adding 'OpenGL/raw/GLES2/NV/framebuffer_blit.py'
adding 'OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py'
adding 'OpenGL/raw/GLES2/NV/framebuffer_multisample.py'
adding 'OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py'
adding 'OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py'
adding 'OpenGL/raw/GLES2/NV/gpu_shader5.py'
adding 'OpenGL/raw/GLES2/NV/image_formats.py'
adding 'OpenGL/raw/GLES2/NV/instanced_arrays.py'
adding 'OpenGL/raw/GLES2/NV/internalformat_sample_query.py'
adding 'OpenGL/raw/GLES2/NV/memory_attachment.py'
adding 'OpenGL/raw/GLES2/NV/mesh_shader.py'
adding 'OpenGL/raw/GLES2/NV/non_square_matrices.py'
adding 'OpenGL/raw/GLES2/NV/path_rendering.py'
adding 'OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py'
adding 'OpenGL/raw/GLES2/NV/pixel_buffer_object.py'
adding 'OpenGL/raw/GLES2/NV/polygon_mode.py'
adding 'OpenGL/raw/GLES2/NV/read_buffer.py'
adding 'OpenGL/raw/GLES2/NV/read_buffer_front.py'
adding 'OpenGL/raw/GLES2/NV/read_depth.py'
adding 'OpenGL/raw/GLES2/NV/read_depth_stencil.py'
adding 'OpenGL/raw/GLES2/NV/read_stencil.py'
adding 'OpenGL/raw/GLES2/NV/representative_fragment_test.py'
adding 'OpenGL/raw/GLES2/NV/sRGB_formats.py'
adding 'OpenGL/raw/GLES2/NV/sample_locations.py'
adding 'OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py'
adding 'OpenGL/raw/GLES2/NV/scissor_exclusive.py'
adding 'OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py'
adding 'OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py'
adding 'OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py'
adding 'OpenGL/raw/GLES2/NV/shader_texture_footprint.py'
adding 'OpenGL/raw/GLES2/NV/shading_rate_image.py'
adding 'OpenGL/raw/GLES2/NV/shadow_samplers_array.py'
adding 'OpenGL/raw/GLES2/NV/shadow_samplers_cube.py'
adding 'OpenGL/raw/GLES2/NV/stereo_view_rendering.py'
adding 'OpenGL/raw/GLES2/NV/texture_border_clamp.py'
adding 'OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py'
adding 'OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py'
adding 'OpenGL/raw/GLES2/NV/viewport_array.py'
adding 'OpenGL/raw/GLES2/NV/viewport_array2.py'
adding 'OpenGL/raw/GLES2/NV/viewport_swizzle.py'
adding 'OpenGL/raw/GLES2/NVX/__init__.py'
adding 'OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py'
adding 'OpenGL/raw/GLES2/OES/EGL_image.py'
adding 'OpenGL/raw/GLES2/OES/EGL_image_external.py'
adding 'OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py'
adding 'OpenGL/raw/GLES2/OES/__init__.py'
adding 'OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py'
adding 'OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py'
adding 'OpenGL/raw/GLES2/OES/compressed_paletted_texture.py'
adding 'OpenGL/raw/GLES2/OES/copy_image.py'
adding 'OpenGL/raw/GLES2/OES/depth24.py'
adding 'OpenGL/raw/GLES2/OES/depth32.py'
adding 'OpenGL/raw/GLES2/OES/depth_texture.py'
adding 'OpenGL/raw/GLES2/OES/draw_buffers_indexed.py'
adding 'OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py'
adding 'OpenGL/raw/GLES2/OES/element_index_uint.py'
adding 'OpenGL/raw/GLES2/OES/fbo_render_mipmap.py'
adding 'OpenGL/raw/GLES2/OES/fragment_precision_high.py'
adding 'OpenGL/raw/GLES2/OES/geometry_point_size.py'
adding 'OpenGL/raw/GLES2/OES/geometry_shader.py'
adding 'OpenGL/raw/GLES2/OES/get_program_binary.py'
adding 'OpenGL/raw/GLES2/OES/gpu_shader5.py'
adding 'OpenGL/raw/GLES2/OES/mapbuffer.py'
adding 'OpenGL/raw/GLES2/OES/packed_depth_stencil.py'
adding 'OpenGL/raw/GLES2/OES/primitive_bounding_box.py'
adding 'OpenGL/raw/GLES2/OES/required_internalformat.py'
adding 'OpenGL/raw/GLES2/OES/rgb8_rgba8.py'
adding 'OpenGL/raw/GLES2/OES/sample_shading.py'
adding 'OpenGL/raw/GLES2/OES/sample_variables.py'
adding 'OpenGL/raw/GLES2/OES/shader_image_atomic.py'
adding 'OpenGL/raw/GLES2/OES/shader_io_blocks.py'
adding 'OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py'
adding 'OpenGL/raw/GLES2/OES/standard_derivatives.py'
adding 'OpenGL/raw/GLES2/OES/stencil1.py'
adding 'OpenGL/raw/GLES2/OES/stencil4.py'
adding 'OpenGL/raw/GLES2/OES/surfaceless_context.py'
adding 'OpenGL/raw/GLES2/OES/tessellation_point_size.py'
adding 'OpenGL/raw/GLES2/OES/tessellation_shader.py'
adding 'OpenGL/raw/GLES2/OES/texture_3D.py'
adding 'OpenGL/raw/GLES2/OES/texture_border_clamp.py'
adding 'OpenGL/raw/GLES2/OES/texture_buffer.py'
adding 'OpenGL/raw/GLES2/OES/texture_compression_astc.py'
adding 'OpenGL/raw/GLES2/OES/texture_cube_map_array.py'
adding 'OpenGL/raw/GLES2/OES/texture_float.py'
adding 'OpenGL/raw/GLES2/OES/texture_float_linear.py'
adding 'OpenGL/raw/GLES2/OES/texture_half_float.py'
adding 'OpenGL/raw/GLES2/OES/texture_half_float_linear.py'
adding 'OpenGL/raw/GLES2/OES/texture_npot.py'
adding 'OpenGL/raw/GLES2/OES/texture_stencil8.py'
adding 'OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py'
adding 'OpenGL/raw/GLES2/OES/texture_view.py'
adding 'OpenGL/raw/GLES2/OES/vertex_array_object.py'
adding 'OpenGL/raw/GLES2/OES/vertex_half_float.py'
adding 'OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py'
adding 'OpenGL/raw/GLES2/OES/viewport_array.py'
adding 'OpenGL/raw/GLES2/OVR/__init__.py'
adding 'OpenGL/raw/GLES2/OVR/multiview.py'
adding 'OpenGL/raw/GLES2/OVR/multiview2.py'
adding 'OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py'
adding 'OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py'
adding 'OpenGL/raw/GLES2/QCOM/__init__.py'
adding 'OpenGL/raw/GLES2/QCOM/alpha_test.py'
adding 'OpenGL/raw/GLES2/QCOM/binning_control.py'
adding 'OpenGL/raw/GLES2/QCOM/driver_control.py'
adding 'OpenGL/raw/GLES2/QCOM/extended_get.py'
adding 'OpenGL/raw/GLES2/QCOM/extended_get2.py'
adding 'OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py'
adding 'OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py'
adding 'OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py'
adding 'OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py'
adding 'OpenGL/raw/GLES2/QCOM/texture_foveated.py'
adding 'OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py'
adding 'OpenGL/raw/GLES2/QCOM/tiled_rendering.py'
adding 'OpenGL/raw/GLES2/QCOM/writeonly_rendering.py'
adding 'OpenGL/raw/GLES2/VERSION/GLES2_2_0.py'
adding 'OpenGL/raw/GLES2/VERSION/__init__.py'
adding 'OpenGL/raw/GLES2/VIV/__init__.py'
adding 'OpenGL/raw/GLES2/VIV/shader_binary.py'
adding 'OpenGL/raw/GLES3/__init__.py'
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adding 'OpenGL/raw/GLES3/_glgets.py'
adding 'OpenGL/raw/GLES3/_types.py'
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adding 'OpenGL/raw/GLES3/VERSION/GLES3_3_1.py'
adding 'OpenGL/raw/GLES3/VERSION/__init__.py'
adding 'OpenGL/raw/GLU/__init__.py'
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adding 'OpenGL/raw/GLU/annotations.py'
adding 'OpenGL/raw/GLU/constants.py'
adding 'OpenGL/raw/GLUT/__init__.py'
adding 'OpenGL/raw/GLUT/annotations.py'
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adding 'OpenGL/raw/GLX/_glgets.py'
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adding 'OpenGL/raw/GLX/AMD/__init__.py'
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adding 'OpenGL/raw/GLX/ARB/create_context_profile.py'
adding 'OpenGL/raw/GLX/ARB/create_context_robustness.py'
adding 'OpenGL/raw/GLX/ARB/fbconfig_float.py'
adding 'OpenGL/raw/GLX/ARB/framebuffer_sRGB.py'
adding 'OpenGL/raw/GLX/ARB/get_proc_address.py'
adding 'OpenGL/raw/GLX/ARB/multisample.py'
adding 'OpenGL/raw/GLX/ARB/robustness_application_isolation.py'
adding 'OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py'
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adding 'OpenGL/raw/GLX/EXT/fbconfig_packed_float.py'
adding 'OpenGL/raw/GLX/EXT/framebuffer_sRGB.py'
adding 'OpenGL/raw/GLX/EXT/import_context.py'
adding 'OpenGL/raw/GLX/EXT/libglvnd.py'
adding 'OpenGL/raw/GLX/EXT/no_config_context.py'
adding 'OpenGL/raw/GLX/EXT/stereo_tree.py'
adding 'OpenGL/raw/GLX/EXT/swap_control.py'
adding 'OpenGL/raw/GLX/EXT/swap_control_tear.py'
adding 'OpenGL/raw/GLX/EXT/texture_from_pixmap.py'
adding 'OpenGL/raw/GLX/EXT/visual_info.py'
adding 'OpenGL/raw/GLX/EXT/visual_rating.py'
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adding 'OpenGL/raw/GLX/INTEL/swap_event.py'
adding 'OpenGL/raw/GLX/MESA/__init__.py'
adding 'OpenGL/raw/GLX/MESA/agp_offset.py'
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adding 'OpenGL/raw/GLX/MESA/pixmap_colormap.py'
adding 'OpenGL/raw/GLX/MESA/query_renderer.py'
adding 'OpenGL/raw/GLX/MESA/release_buffers.py'
adding 'OpenGL/raw/GLX/MESA/set_3dfx_mode.py'
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adding 'OpenGL/raw/GLX/NV/copy_image.py'
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adding 'OpenGL/raw/GLX/NV/present_video.py'
adding 'OpenGL/raw/GLX/NV/robustness_video_memory_purge.py'
adding 'OpenGL/raw/GLX/NV/swap_group.py'
adding 'OpenGL/raw/GLX/NV/video_capture.py'
adding 'OpenGL/raw/GLX/NV/video_out.py'
adding 'OpenGL/raw/GLX/NV/video_output.py'
adding 'OpenGL/raw/GLX/OML/__init__.py'
adding 'OpenGL/raw/GLX/OML/swap_method.py'
adding 'OpenGL/raw/GLX/OML/sync_control.py'
adding 'OpenGL/raw/GLX/SGI/__init__.py'
adding 'OpenGL/raw/GLX/SGI/cushion.py'
adding 'OpenGL/raw/GLX/SGI/make_current_read.py'
adding 'OpenGL/raw/GLX/SGI/swap_control.py'
adding 'OpenGL/raw/GLX/SGI/video_sync.py'
adding 'OpenGL/raw/GLX/SGIS/__init__.py'
adding 'OpenGL/raw/GLX/SGIS/blended_overlay.py'
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adding 'OpenGL/raw/GLX/SGIS/shared_multisample.py'
adding 'OpenGL/raw/GLX/SGIX/__init__.py'
adding 'OpenGL/raw/GLX/SGIX/dmbuffer.py'
adding 'OpenGL/raw/GLX/SGIX/fbconfig.py'
adding 'OpenGL/raw/GLX/SGIX/hyperpipe.py'
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adding 'OpenGL/raw/GLX/SGIX/video_resize.py'
adding 'OpenGL/raw/GLX/SGIX/video_source.py'
adding 'OpenGL/raw/GLX/SGIX/visual_select_group.py'
adding 'OpenGL/raw/GLX/SUN/__init__.py'
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adding 'OpenGL/raw/GLX/VERSION/GLX_1_3.py'
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adding 'OpenGL/raw/WGL/_glgets.py'
adding 'OpenGL/raw/WGL/_types.py'
adding 'OpenGL/raw/WGL/AMD/__init__.py'
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adding 'OpenGL/raw/WGL/ARB/__init__.py'
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adding 'OpenGL/raw/WGL/ARB/context_flush_control.py'
adding 'OpenGL/raw/WGL/ARB/create_context.py'
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adding 'OpenGL/raw/WGL/ARB/create_context_profile.py'
adding 'OpenGL/raw/WGL/ARB/create_context_robustness.py'
adding 'OpenGL/raw/WGL/ARB/extensions_string.py'
adding 'OpenGL/raw/WGL/ARB/framebuffer_sRGB.py'
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adding 'OpenGL/raw/WGL/ARB/multisample.py'
adding 'OpenGL/raw/WGL/ARB/pbuffer.py'
adding 'OpenGL/raw/WGL/ARB/pixel_format.py'
adding 'OpenGL/raw/WGL/ARB/pixel_format_float.py'
adding 'OpenGL/raw/WGL/ARB/render_texture.py'
adding 'OpenGL/raw/WGL/ARB/robustness_application_isolation.py'
adding 'OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py'
adding 'OpenGL/raw/WGL/ATI/__init__.py'
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adding 'OpenGL/raw/WGL/DFX/__init__.py'
adding 'OpenGL/raw/WGL/DFX/multisample.py'
adding 'OpenGL/raw/WGL/DL/__init__.py'
adding 'OpenGL/raw/WGL/DL/stereo_control.py'
adding 'OpenGL/raw/WGL/EXT/__init__.py'
adding 'OpenGL/raw/WGL/EXT/colorspace.py'
adding 'OpenGL/raw/WGL/EXT/create_context_es2_profile.py'
adding 'OpenGL/raw/WGL/EXT/create_context_es_profile.py'
adding 'OpenGL/raw/WGL/EXT/depth_float.py'
adding 'OpenGL/raw/WGL/EXT/display_color_table.py'
adding 'OpenGL/raw/WGL/EXT/extensions_string.py'
adding 'OpenGL/raw/WGL/EXT/framebuffer_sRGB.py'
adding 'OpenGL/raw/WGL/EXT/make_current_read.py'
adding 'OpenGL/raw/WGL/EXT/multisample.py'
adding 'OpenGL/raw/WGL/EXT/pbuffer.py'
adding 'OpenGL/raw/WGL/EXT/pixel_format.py'
adding 'OpenGL/raw/WGL/EXT/pixel_format_packed_float.py'
adding 'OpenGL/raw/WGL/EXT/swap_control.py'
adding 'OpenGL/raw/WGL/EXT/swap_control_tear.py'
adding 'OpenGL/raw/WGL/I3D/__init__.py'
adding 'OpenGL/raw/WGL/I3D/digital_video_control.py'
adding 'OpenGL/raw/WGL/I3D/gamma.py'
adding 'OpenGL/raw/WGL/I3D/genlock.py'
adding 'OpenGL/raw/WGL/I3D/image_buffer.py'
adding 'OpenGL/raw/WGL/I3D/swap_frame_lock.py'
adding 'OpenGL/raw/WGL/I3D/swap_frame_usage.py'
adding 'OpenGL/raw/WGL/NV/DX_interop.py'
adding 'OpenGL/raw/WGL/NV/DX_interop2.py'
adding 'OpenGL/raw/WGL/NV/__init__.py'
adding 'OpenGL/raw/WGL/NV/copy_image.py'
adding 'OpenGL/raw/WGL/NV/delay_before_swap.py'
adding 'OpenGL/raw/WGL/NV/float_buffer.py'
adding 'OpenGL/raw/WGL/NV/gpu_affinity.py'
adding 'OpenGL/raw/WGL/NV/multigpu_context.py'
adding 'OpenGL/raw/WGL/NV/multisample_coverage.py'
adding 'OpenGL/raw/WGL/NV/present_video.py'
adding 'OpenGL/raw/WGL/NV/render_depth_texture.py'
adding 'OpenGL/raw/WGL/NV/render_texture_rectangle.py'
adding 'OpenGL/raw/WGL/NV/swap_group.py'
adding 'OpenGL/raw/WGL/NV/vertex_array_range.py'
adding 'OpenGL/raw/WGL/NV/video_capture.py'
adding 'OpenGL/raw/WGL/NV/video_output.py'
adding 'OpenGL/raw/WGL/OML/__init__.py'
adding 'OpenGL/raw/WGL/OML/sync_control.py'
adding 'OpenGL/raw/WGL/VERSION/WGL_1_0.py'
adding 'OpenGL/raw/WGL/VERSION/__init__.py'
adding 'OpenGL/raw/osmesa/__init__.py'
adding 'OpenGL/raw/osmesa/_types.py'
adding 'OpenGL/raw/osmesa/mesa.py'
adding 'PyOpenGL-3.1.7.dist-info/METADATA'
adding 'PyOpenGL-3.1.7.dist-info/WHEEL'
adding 'PyOpenGL-3.1.7.dist-info/top_level.txt'
adding 'PyOpenGL-3.1.7.dist-info/RECORD'
removing build/bdist.linux-x86_64/wheel
Successfully built PyOpenGL-3.1.7-py3-none-any.whl
I: pybuild plugin_pyproject:144: Unpacking wheel built for python3.13 with
"installer" module
debian/rules override_dh_auto_test
make[1]: Entering directory '/<<PKGBUILDDIR>>'
xvfb-run -a -s "-screen 0 1024x768x24 -ac +extension GLX +render -noreset"
dh_auto_test
I: pybuild base:311: cd /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_opengl/build;
python3.13 -m pytest tests
============================= test session starts ==============================
platform linux -- Python 3.13.2, pytest-8.3.4, pluggy-1.5.0
rootdir: /<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_opengl/build
configfile: pyproject.toml
plugins: typeguard-4.4.2
collected 66 items / 1 skipped
tests/test_arraydatatype.py ..s..s....s..... [ 24%]
tests/test_core.py ..........F............... [ 63%]
tests/test_evaluators.py ....... [ 74%]
tests/test_tess.py ... [ 78%]
tests/test_textures.py ............. [ 98%]
tests/test_vbo_memusage.py s [100%]
=================================== FAILURES ===================================
_______________________ TestCore.test_glCallLists_twice2 _______________________
self = <test_core.TestCore testMethod=test_glCallLists_twice2>
def test_glCallLists_twice2( self ):
"""SF#2829309 report that glCallLists doubles operation"""
glRenderMode (GL_RENDER)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(40.0, 1.0, 1.0, 10.0)
glMatrixMode (GL_MODELVIEW)
glLoadIdentity ()
glTranslatef (0, 0, -3)
first = glGenLists( 2 )
second = first+1
glNewList(first, GL_COMPILE_AND_EXECUTE)
glInitNames ()
if not OpenGL.ERROR_ON_COPY:
glCallLists([second]) # replace with gCallList(2)
else:
lists = (GLuint * 1)()
lists[0] = second
glCallLists(lists)
#glCallList(second)
glEndList ()
glNewList(second, GL_COMPILE)
glPushName (1)
glBegin (GL_POINTS)
glVertex3f (0, 0, 0)
glEnd ()
glEndList ()
glCallList( second )
glPopName()
depth = glGetIntegerv( GL_NAME_STACK_DEPTH )
assert depth in (0,(0,)), depth # have popped, but even then, were' not
in the mode...
glSelectBuffer (100)
glRenderMode (GL_SELECT)
glCallList(1)
depth = glGetIntegerv( GL_NAME_STACK_DEPTH )
> assert depth in (1,(1,)), depth # should have a single record
E AssertionError: 0
E assert 0 in (1, (1,))
tests/test_core.py:521: AssertionError
=============================== warnings summary ===============================
<frozen importlib._bootstrap>:488
<frozen importlib._bootstrap>:488: RuntimeWarning: Your system is avx2
capable but pygame was not built with support for it. The performance of some
of your blits could be adversely affected. Consider enabling compile time
detection with environment variables like PYGAME_DETECT_AVX2=1 if you are
compiling without cross compilation.
../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25
/usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning:
pkg_resources is deprecated as an API. See
https://setuptools.pypa.io/en/latest/pkg_resources.html
from pkg_resources import resource_stream, resource_exists
../../../../../../usr/lib/python3/dist-packages/numpy/_pytesttester.py:79
/usr/lib/python3/dist-packages/numpy/_pytesttester.py:79:
PytestCollectionWarning: cannot collect 'test' because it is not a function.
def __call__(self, label='fast', verbose=1, extra_argv=None,
tests/test_core.py::TestCore::test_vbo
/<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_opengl/build/tests/test_core.py:186:
DeprecationWarning: In future, it will be an error for 'np.bool' scalars to be
interpreted as an index
['i','I'][bool(OpenGL.ERROR_ON_COPY)], # test coercion if we can
tests/test_textures.py::TestTextures::test_draw_bitmap_pixels
/usr/lib/python3.13/unittest/case.py:707: DeprecationWarning: It is
deprecated to return a value that is not None from a test case (<bound method
TestTextures.test_draw_bitmap_pixels of <test_textures.TestTextures
testMethod=test_draw_bitmap_pixels>>)
return self.run(*args, **kwds)
-- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html
=========================== short test summary info ============================
FAILED tests/test_core.py::TestCore::test_glCallLists_twice2 - AssertionError: 0
============= 1 failed, 61 passed, 5 skipped, 5 warnings in 4.26s ==============
E: pybuild pybuild:389: test: plugin pyproject failed with: exit code=1: cd
/<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_opengl/build; python3.13 -m pytest tests
dh_auto_test: error: pybuild --test --test-pytest -i python{version} -p 3.13
returned exit code 13
make[1]: *** [debian/rules:8: override_dh_auto_test] Error 25
make[1]: Leaving directory '/<<PKGBUILDDIR>>'
make: *** [debian/rules:5: binary] Error 2
dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2
--------------------------------------------------------------------------------
The above is just how the build ends and not necessarily the most relevant part.
If required, the full build log is available here:
https://people.debian.org/~sanvila/build-logs/202503/
About the archive rebuild: The build was made on virtual machines from AWS,
using sbuild and a reduced chroot with only build-essential packages.
If you could not reproduce the bug please contact me privately, as I
am willing to provide ssh access to a virtual machine where the bug is
fully reproducible.
If this is really a bug in one of the build-depends, please use
reassign and add an affects on src:pyopengl, so that this is still
visible in the BTS web page for this package.
Thanks.