Please find attached the DEP-3–formatted patch discussed in the bug report, which appears to have been omitted by the auto-submission via the reportbug tool - Sorry!
Description: Center password and status prompts on the active display This removes use of Window.GetX() for horizontal placement in the ceratopsian Plymouth theme, fixing off-right prompts on multi-monitor mixed-resolution setups by centering via Window.GetWidth(). Author: Shaun Lewis <[email protected]> Forwarded: yes Last-Update: 2025-08-11 --- --- ./ceratopsian-theme/plymouth/ceratopsian.script.orig 2025-08-11 14:57:47.965813362 +0100 +++ ./ceratopsian-theme/plymouth/ceratopsian.script 2025-08-11 14:58:03.682310624 +0100 @@ -330,7 +330,7 @@ message_label.height = message_image.GetHeight (); # Center the line horizontally - message_label.x = Window.GetX () + Window.GetWidth () / 2 - message_label.width / 2; + message_label.x = (Window.GetWidth (0) - message_label.width) / 2; message_label.y = top_of_the_text; @@ -365,7 +365,7 @@ fsck_label.height = fsck_label.image.GetHeight (); # Centre the label horizontally - fsck_label.x = Window.GetX () + Window.GetWidth () / 2 - fsck_label.width / 2; + fsck_label.x = (Window.GetWidth (0) - fsck_label.width) / 2; local.first_label = get_message_label (label, 1, 0); @@ -482,7 +482,7 @@ entry.sprite.SetImage (entry.image); # Centre the box horizontally - entry.x = Window.GetX () + Window.GetWidth () / 2 - entry.image.GetWidth () / 2; + entry.x = (Window.GetWidth (0) - entry.image.GetWidth ()) / 2; # Put the entry below the second label. entry.y = message_notification[2].y + label.height * 1.5; @@ -530,7 +530,7 @@ spaces = Math.Int( (password_dialogue.entry.image.GetWidth () - (margin * 2)) / (bullet_width / 2 ) ); #DebugMedium ("spaces = " + spaces + ", bullets = " + bullets); bullets_area.width = margin + spaces * (bullet_width / 2); - bullets_area.x = Window.GetX () + Window.GetWidth () / 2 - bullets_area.width / 2; + bullets_area.x = (Window.GetWidth (0) - bullets_area.width) / 2; #DebugBottom ("pwd_entry (x,y) = " + password_dialogue.entry.x + "," + password_dialogue.entry.y # + "), bullets_area.x = " + bullets_area.x + ", bullets_area.width = " + bullets_area.width); if (bullets > spaces)

