-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Format: 1.7 Date: Tue, 7 Dec 2004 19:22:40 -0600 Source: tome Binary: tome Architecture: source i386 Version: 2.3.0-1 Distribution: unstable Urgency: low Maintainer: Manoj Srivastava <[EMAIL PROTECTED]> Changed-By: Manoj Srivastava <[EMAIL PROTECTED]> Description: tome - A single-player, text-based, dungeon simulation game. Changes: tome (2.3.0-1) unstable; urgency=low . * New upstream release. . Gameplay changes: - Added the new Mimic shapes and updated the old ones -- masmarangio - Destroying items manually now takes no time -- neil - Added the spell Sterilize and Staves of Sterilization from ToME 3.0.0. - Added the spell Inertia Control from ToME 3.0.0 -- masmarangio . Object changes: - Removed portable holes as have been useless for as long as merchants have been removed from game. --fearoffours - k_info.txt: Changed comments and descriptions of the items, mostly from the wiki (Bug # 176) and added missing descriptions (IdeaArchive) Added article (&) in the name of armours (Bug # 81), The spelling of some item names was changed: Scroll of Enchant Armour, *Enchant Armour*, Curse Armour, Summon Monsters, Basilard Added COULD2H to the Claymore and MUST2H to the Espadon. - ra_info.txt: Added a STR-increasing part without combat bonuses for diggers - e_info.txt: Diggers cannot be of Earthquakes anymore (there are combat boni involved) - perhaps an own ego type should be added... -- masmarangio - No more blessed boomerangs -- neil . Player changes: - Class no longer influences the internal Angband 'skills' of Disarming, Magic Devices, Saving Throw, Stealth, Searching, Perception, Hand-to-Hand combat, Missile Combat, and Throwing. ToME skills instead have the same effect for all classes. -- neil - Water Bite no longer has a damage cap -- neil - Except for infravision, all innate class or racial effects on skills are gone. All skills have equal effect for all classes, and races now give starting skill bonuses. -- Neil - Mages are more geared toward a mix of Magic and Combat, while Sorcerors have more options than pure Sorcery -- Neil - Priests disarm as well as Warriors do now -- neil . Misc changes: - a_info.txt: Updated names of artifacts in the comments -- masmarangio - object.pkg: Added psychometry() for easier mindcraft testing. - birth.txt, index.txt : Corrected and added abbreviations gen_idx.lua: removed non-existent file and sorted file list - Updated luckspoiler -- masmarangio - Typo in s_fire.lua, from the wiki -- masmarangio - rm_skeleton.txt, rm_zombie.txt: They cannot restore life force, and zombies are not resistant to nether -- masmarangio - Helpfile updates for all character classes. -- masmarangio - util.pkg: Added lite_spot() and note_spot() for modules -- masmarangio - g_melkor.txt: Added fire resistance for worshippers of Melkor - p_info.txt: Removed the useless skill Prayer for Maiar -- masmarangio - help file documentation restructuring, copying appropriate rewrites from wiki. -- fearoffours - Various minor changes to helpfiles, reflecting current changes to documentaiton on the wiki. --fearoffours - k_info.txt: Fixed name of the commented out portable holes -- masmarangio - Fixed some typographical errors, mostly from the wiki: cmd1.c: [The monster] fall -> falls, deleted space (Bug # 80 from the wiki) k_info.txt: Added & for Climbing sets (Bug # 81 from the wiki) q_one.c: You felt -> You fell (Bug # 94 from the wiki) monster2.c: It tries to breed but he fails: he -> it (Bug # 98 from the wiki) bldg.c: Changed wording of the soothsayer (Bug # 106 from the wiki) tables.c: Minor changes in the One Ring quest (Bug # 117 from the wiki) q_invas.c: jumps out of the between -> appears, deleted spaces, added single quotes in direct speech (Bug # 119 from the wiki) q_between.c: Deleted space, changed comments -- masmarangio - book-4.txt: Capitalised 'Ring' (Bug # 135 from the wiki) -- masmarangio - options.txt: Also removed the options from the help file -- masmarangio - cmd6.c: replaced the recall activation code by recall_player -- masmarangio - monster1.c: missing spaces in description (Bug # 169) -- masmarangio - Modules need to define three new variables to control the chance or random artifact generation. random_artifact_weapon_chance, random_artifact_armor_chance, random_artifact_jewelry_chance control the chance for different types of items. -- neil - mods_aux.lua: Added default values for random artifact generation; updated the skill values -- masmarangio - cmd6.c: protect evil -> protection from evil, s_stick.lua: town -> surface q_betwen.c, q_invas.c: speak -> speaks (from the forum) -- masmarangio - tr_info.txt: Spelling of Lite (Bug # 182), Armor, Paralyzing -- masmarangio - The (Ctrl-Q) Quest screen now shows which number god quest you have been given and an additional line in your character dump shows how many have been successfully completed. -- fearoffours - Help updates from the wiki - lots of it Maylith's work, esp FAQ updates. -- fearoffours - Corrected the description of the Disarm, Call the Elements and Channel Elements spells (without changing the code) (Bug # 175) -- masmarangio - tome-faq.txt, index.txt: Typo (Bug # 196) -- masmarangio - s_info.txt: Antimagic: generates -> generate (Bug # 198) -- masmarangio - powers.c: replaced the recall power code by recall_player q_troll.c: Fixed typos from the wiki (Bug # 208) -- masmarangio - tables.c: Removed harpers and some other small changes (Bug # 212) cmd6.c: Added "and" in the description of ACT_ROHAN (Bug # 213) -- masmarangio - m_demono.txt, s_demon.lua: armor -> armour class (Bug # 217) - dun3.18: description of DimGates: fills -> fill (Bug # 223) -- masmarangio - init1.c: The parser adds missing spaces at the end of the description of artifacts, like it did for objects. -- masmarangio - Race, class and race modifier help files updates to reflect changes in skill bonuses. -- fearoffours Some changes to random artifact and scrolls of artifact creation (See Bugs # 206, 222, 226 on the wiki): - externs.h: Moved some functions listed under spells2.c to proper sections - k_info.txt: Added "mundane" to the description of the scroll - q_ultrag.c: Quest texts changed as reported in Bug # 210 -- masmarangio - spells.lua: Sorted the Conveyance spells by level (Bug # 233) -- masmarangio - Helpfiles reflect changes to skills (priest disarming and racial spirituality update). -- fearoffours - library.lua: Added OBJ_FOUND_REWARD to the tome (Bug # 237) -- masmarangio . Dungeon changes: - Added the first new special level from ToME 3.0.0, Galleon in Helcaraxe -- masmarangio - Added the special level Factory in the Illusory Castle -- masmarangio - dungeon.c: Level of the Death dungeon is the minimum level from d_info.txt . Bug fixes: - dungeon.c: Light should consume fuel at a rate of 1 / turn -- masmarangio - A store (e.g. the mathom house) can contain up to 255 items (in defines.h STORE_INVEN_MAX limited the number of items to 24) (Note: the limit is stored in a byte in loadsaves.c) -- masmarangio - s_meta.lua: Inertia controlled spells are not casted in wilderness mode. s_mana.lua: Inertia level of Disruption Shield is 9 (needed spell level 45) m_meta.txt: Added a list of controllable spells -- masmarangio - p_info.txt: Archers and Rangers gain the missing Spirituality skill p_info.txt: Removed the old Mimic Cloak (new cloak in player.lua) - p_info.txt: Thunderlords start with Stealth -16.000 (from the wiki) - cmd7.c: Fixed Alchemy recharging bug (thanks to Scott) - al_info.txt: Removed the old Mimic Potions -- masmarangio - monspeak.txt: Added some lines for Groo to fix a bug -- masmarangio - files.c: Corrected display of Climb flag, immunity to Nether, negative pvals < -9. Added Sentient, Clone, Spider ESP flags. -- masmarangio - files.c: Added flags from the gods and spell schools to the character screen. Added also flags from wielded symbiotes. -- masmarangio - cmd4.c: Quest list without random quests in DL > 98 -- masmarangio - randart.c: An item with pval > 0 (e.g. an Elven Cloak) can gain parts with a max_pval = 0 (e.g. resistances and immunities) -- masmarangio - ow_info.txt: missing C: lines reduced the purse to 0 -- masmarangio - object1.c: don't wield bolts with instruments and pebbles with boomerangs (Bug # 127 from the wiki) -- masmarangio - object1.c: mention_use and describe_use list all available slots, check all weapon weights and distinguish between instruments and bows (Bug # 87) object1.c: Res Chaos implies Res Confusion (for the character screen) xtra1.c: Magical breath implies Water breath (from the wiki) -- masmarangio - Z and Cth monster options removed, as in ToME 3. This fixes, among other things, the Death Orb issues. -- neil - a_info.txt: Corrected two typos (Bugs # 140, 146 from the wiki) k_info.txt: Changed description of Bastard Sword, added RES_CHAOS to the known flags of a Blade of Chaos (it's mentioned in the description) files.c: Terminated highscore strings with \0, changed total_points slightly to prevent an overflow error (Bug # 139 from the wiki) v_info.txt: Corrected the x size of vault 99 and 104 -- masmarangio - dungeon.c: Set dungeon_type to wilderness when recalling out. This should fix the various Moria recalling bugs (Bug # 95) - spells2.c: Redraw trap status after passwall (Bug # 51) store.c: Removed '))' when displaying a large store -- masmarangio - al_info.txt: removed recipe for Scroll of Spell (Bug # 179), added recipe for Staff of Sterilisation (Bug # 77) -- masmarangio - cmd6.c: Added timeout for junkarts in the activation description (ugly fix) tables.c: Replaced ACT_CURE_POISON by not used ACT_CURE_POIS -- masmarangio - Once a god quest is failed, you will not receive any more god quests. -- fearoffours - bldg.c: Research item (Bug # 191) and research monster are now paid correctly -- masmarangio - spells2.c: Diggers cannot be enchanted with scrolls -- masmarangio - files.c: Fixed displayed barehanded damage (Patch from Scott, Bug # 195) -- masmarangio - files.c: Remove / restore CAVE_VIEW before / after saving the game. This solves a long standing bug with the lighting of the dungeon since the temporary arrays that hold the position of the viewed grids are not stored in the save file (Bug # 19). -- masmarangio - cmd6.c: the selection of artifactable items can be escaped now randart.c: *ID* the object before listing the powers, some re-ordering - spells2.c: Re-add diggers to item_tester_artifactable, and limit the selection to normal items due to complains (no ego items or artifacts) - ra_info.txt: Fixed two W-lines with 4 entries and added a missing C-line - k_info.txt: Reduced throwing damage of totems to 1 -- masmarangio - st_info.txt: Fixed the changed item names in the stores (StatusReport3) - Fix for disappearing artifacts (especially guardian artifacts) during load / save thanks to SimonSorc Files: 4a308c1110c2e40ed6e7ed49454e80bd 593 non-free/games optional tome_2.3.0-1.dsc c363182feb628731ce0eea6b58d850db 3507010 non-free/games optional tome_2.3.0.orig.tar.gz 3871b7f6cd765e7d1a0ef89ab8e96935 108403 non-free/games optional tome_2.3.0-1.diff.gz 52091be600fec5b8a44232c74dd2cf86 2360820 non-free/games optional tome_2.3.0-1_i386.deb
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