On Fri, 17 Oct 2003, Miles Bader wrote: > BTW, another point is that the original layout is a fairly unique part > of rogue culture, and shipping with it turned off seems a bit like using > graphical tiles by default, or having emacs start up in wordpad- > compatibility mode -- one can perhaps understand the appeal for the > rawest of newbies, but it's the sort of homogenization that I'd rather > resist. Call me a wimp, but my rogue alias is 'loadkeys viarrows;rogue; loadkeys -d', to get the keypad keys working. The problem lies not in the basic four directions (hjkl), but in the completely mad diagonals. They're plain unnatural and cumbersome to use -- and in NetHack and Rogue, you're using diagonals a lot. As the most of NetHack keys are found on the left side of the keyboard, you can play accessing the main part of the keyboard with just the left hand. As a side effect, I find myself using 'i' for checking the armour, etc as 'i' can be reached with the index finger without having to move your wrist -- and '[' is too far. The key for convenient play with your right hand on the keypad is using #adjust to assing your equipment to _constant_ quick to access keys, like: a - weapon (w,a) s - key (a,s,<-) d - lamp (a,d) z - unicorn horn (a,d) c - magic whistle (a,c) e - bag of holding (a,e,i/o -- god I hate the a/b -> i/o change) w - stethoscope (a,w) A..F - armour (mostly for nice collating on 'i', 'D', etc) Z - lizard corpse (you don't want to misplace it...)
By using these or similar, you can easily play using number_pad, without having to suffer all the pains of vi keys. 1KB /-----------------------\ Shh, be vewy, vewy quiet, | [EMAIL PROTECTED] | I'm hunting wuntime ewwows! \-----------------------/ Segmentation fault (core dumped)