On Sun, 2006-05-07 at 16:59 +0200, Pierre Habouzit wrote: > Le Dim 7 Mai 2006 15:07, Jon Dowland a écrit : > > BSP is a tool for calculating the Binary Space Partition > > (BSP) for doom-engine levels. The result is stored in the > > NODES lump for the level. Levels need a NODES lump in order > > to be playable. > > . > > BSP also exploits some corner-cases of the doom rendering > > engine to provide special effects such as transparent doors. > > G'day Jon,
How does this compare to Zennode ( http://www.mrousseau.org/programs/ZenNode/ ) ? or glBSP ( http://glbsp.sourceforge.net/ and .debs are http://www.youmustbejoking.demon.co.uk/progs.sarge.html#glbsp )for node building ? Regards, -- Jamie Jones Proprietor E-Yagi Consulting ABN: 32 138 593 410 Mob: +61 4 16 025 081 Email: [EMAIL PROTECTED] Web: http://www.eyagiconsulting.com GPG/PGP signed mail preferred. No HTML mail. No MS Word attachments PGP Key ID 0x4B6E7209 Fingerprint E1FD 9D7E 6BB4 1BD4 AEB9 3091 0027 CEFA 4B6E 7209
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