Le lundi 15 février 2010 à 13:40 +0000, Darren Salt a écrit : > [snip] > > The layout sucks: a good menu is hard to do because it must not be too deep > > (too many clicks/movements to reach an application) nor too crowded (too > > many applications in one submenu). The Debian menu is an achievement in > > failure itself, since it manages to be both too deep and have crowded > > submenus. > > The freedesktop one is too shallow; it has crowded submenus as a result > (particularly its games submenu, IME).
The freedesktop.org specification does not impose a layout. You are probably talking about the KDE, GNOME or Xfce menu. > The Debian menu could probably do with a little splitting up here and there > (sgt-puzzles, for example, adds quite a few menu entries to Games→Puzzles), a > bit of merging here and there... So, I take you will propose to split the Puzzles menu into Easy Puzzles and Hard Puzzles? Or by the first letter? If one package alone adds enough entries to make a submenu unusable, maybe the problem is not in the menu layout but in the package. -- .''`. Josselin Mouette : :' : `. `' “A handshake with whitnesses is the same `- as a signed contact.” -- Jörg Schilling -- To UNSUBSCRIBE, email to debian-devel-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/1266243180.24075.9.ca...@meh