I downloaded the new `gtk-engines-icegradient' package, which is cool, but I like a dark theme, so I copied the IceGradient theme and changed the colors to be darker, e.g.:
fg[NORMAL] = "#E5E5E5" fg[ACTIVE] = "#E5E5E5" bg[NORMAL] = "#404040" bg[ACTIVE] = "#505050" (etc) This gives a dark general color to things, _however_, the 3d-ness doesn't look very good, because the `highlight' color that gets used is much too dark. I looked at the source code for the icegradient engine, and notice that it seems to get that highlight color from `style->light_gc[state_type]', and if I try to do something like `light[...] = ...' in my gtkrc file, it gives an error, so I guess this field is automatically calculated. My question: is there anyway to influence how gtk calculates the `light' (and perhaps `dark') colors, so they look better with my dark color scheme? It seems like the method it uses only works well with bright colors. Thanks (and apologies if I'm totally off-base about how this stuff works), -Miles -- 80% of success is just showing up. --Woody Allen

