These two packages go together. Same upstream for both, one uses the other. Simplelist was named as sl by the upstream, but unfortunately that name was taken by heimdal already. Subsequently diffs are rather large as I had to run libtoolize;aclocal;automake;autoconf on both.
I asked upstream what he would like to have sl renamed as, I'm going to honor the simplelist that he suggested. The newest version of libggtl is 2.1.2 but upstream asked to package 2.1.1 instead. Both packages can be found on mentors.debian.net. * Package name : libsimplelist Version : 0.3.3 Upstream Author : Stig Brautaset <[EMAIL PROTECTED]> * URL : http://brautaset.org/software/sl/ * License : GPLv2 or later Description : memory-efficient generic linked list library ITP : #358657 simplelist doesn't use container nodes. Instead it requires a pointer to the next item directly in the datastructure you want to create lists (or stacks) of. This can give you significant memory savings when creating long lists of small structures. It also allows for fast push and pop operations since there is no need to allocate or free memory for the container nodes. It also means that a push can't fail because memory couldn't be allocated for the container node. * Package name : libggtl Version : 2.1.1 Upstream Author : Stig Brautaset <[EMAIL PROTECTED]> * URL : http://brautaset.org/software/ggtl/ * License : GPLv2 or later Description : generic game-tree search library ITP : #358659 GGTL is a library designed to make it easier to program games in C. It provides an AI that is able to play most 2 player strategic games. Nim, Tic-Tac-Toe, Reversi (aka Othello), Connect-4 and Chess are all examples of games that can all be implemented using GGTL. The provided Reversi and Nim extensions implement all the game-specific callback functions GGTL's AI needs. Using one of these extensions means you can have a game with a capable AI up and running in next to no time. Doing so incurs no penalty in flexibility, however--you can override any provided callback function with your own.
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