On Sun, Apr 3, 2011 at 10:15 AM, Vincent Cheng <[email protected]> wrote: > On Sat, Apr 2, 2011 at 11:08 PM, Karl Goetz <[email protected]> wrote: >> Not sure if all the CCs are required, so preserving them. >> >> [...] >> Is there code distributed under the terms of license_dbghelp.txt in >> this package? It would appear to be non-dfsg compliant, so may cause >> you problems. > > To be honest, I don't know. The files that are licensed under the terms of > license_dbghelp.txt are in source/lib/external_libraries/dbghelp.cpp, > dbghelp.h, dbghelp_funcs.h, but I'm not sure if they're used during the > build. Hmmm...I'll try re-building 0ad with those files removed from the > source tarball and see if the build still works. > - Vincent
dbghelp is only used for Windows. I believe the only subdirectories of libraries/ that are needed for building on Linux are: * cxxtest * fcollada * valgrind * spidermonkey-tip * nvtt (unless building with "./update-workspaces.sh --with-system-nvtt", which requires http://code.google.com/p/nvidia-texture-tools/ version 2.0.9+ (not released)) If you're using the -build tarballs from http://releases.wildfiregames.com/ then all the other stuff under libraries/ in SVN should have been removed already. (source/tools/dist/build.sh does the relevant work.) -- Philip Taylor [email protected] -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected] Archive: http://lists.debian.org/[email protected]

