On Sat, Sep 29, 2018 at 01:37:40PM +0200, Sebastian Ramacher wrote:
> That might be. I tried multiple times to get feedback from upstream what we 
> need
> to disable after removing the non-free shaders, but they simply ignore the
> issue. So please, especially since you have the hardware to test it (I only
> tried video decoding on Skylake - I don't have a Haswell machine), I'm happy 
> to
> take patches.

Sure, I'll be happy to test, but I'm unsure exactly how? I mean, keeping 
.set_vpp = 1
_seems_ to work just fine for me, but I have no idea what it would break, if
anything.

> FWIW all of that should be easier once we switch to the new driver currently
> under development. It has an explicit switch to disable all non-free parts.

That sounds like good news, although I assume it won't reach buster.

/* Steinar */
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Homepage: https://www.sesse.net/

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