On Fri, Jan 11, 2002 at 02:47:35PM -0800, Chris Waters wrote: > I don't think it's a major problem to have some overlap between the > categories.
Yes. We probably need some way to tell the menu system that several categories would fit (see wishlist #128763 submitted yesterday against menu). > > Board: > > games with several players, played on a board (possibly only > > against the computer) > > Technically, no computer games are played on a board -- they're played > on a computer! :-) Yes :) But let's consider that many games are played (on a computer) on an abstraction of what would be a board. I'm not sure how much precise the definition of a "board game" is, IRL, but it could be applied to our purpose: a game which would be considered as a board game irl should be tagged as board game in our classification. Does this make sense ? > Nitpicking aside, though, if you really want to clarify things, I > would say that there are other categories more worthy of attention: I'd like to rule out some of those: > "puzzles" vs. "toys" "toys" are thingies the user can play with, but without any special rule. That's somewhat the eniglish distinction of "game" vs. "toy" (or at least the one I see between the french equivalents for these words). > "arcade" vs. "tetris-like" Well, I suppose that "tetris-like" was coined to help not to fill "arcade" too quickly. Perhaps we should make "tetris-like" a sub-menu of "arcade", or, probably better, add an "arcade" hint to all "tetris-like" items. Now for the more serious: > "simulation" vs. "board" > "strategy" vs. "board" This is the same problem with "board" vs. "puzzle", and with the definition of "board". Maybe we should remove "board" as a menu entry, and use it as a hint instead ? > "strategy" vs. "simulation" Yes, usually strategy games are simulations to some extent. We could define "Games/Simulation" as the simulation games that are not strategy-centered, and maybe add a "simulation" hint to items in Games/Strategy ? > But as for the proposal itself, I think there's a danger in over- > specification of categories here too. If the categories overlap, then > someone may put a program in a less-than-optimal category, but if the > categories have fixed and very distinct boundaries, then there may be > cases where something doesn't fit into *any* category. Which, IMO, is > a worse result than the status quo. If an item does not fit in, say, any submenu of "Games", we could allow it to by right in "Games", until a suitable category is decided upon. That would even match the behaviour of the hint_optimize algorithm, which acts that way if a submenu has too many items. > I do feel > that if we're going to do something about our categories, it should be > a little broader in scope. That's reasonable I think. > Frankly, I'm more worried about the "arcade" category, which is rather > over-full on my system. On mine as well, but I've not yet found a solution, or wishlist would have been filed already ;) Regards, -- Yann Dirson <[EMAIL PROTECTED]> | Why make M$-Bill richer & richer ? Debian-related: <[EMAIL PROTECTED]> | Support Debian GNU/Linux: Pro: <[EMAIL PROTECTED]> | Freedom, Power, Stability, Gratuity http://ydirson.free.fr/ | Check <http://www.debian.org/>