On Thu, Mar 05, 2009 at 06:55:31PM +0000, Jon Dowland wrote:
> You are quite right; when a doom engine is added providing
> doom-engine, which does *not* support boom features, you
> could end up with an unplayable combination by installing
> freedoom and having the "doom-engine" dependency satisfied
> by this new, non-boom engine.

Attached is an adjusted patch adding 'boom-engine'.  I'm
going to push a set of packages using this new name to
experimental shortly.


-- 
Jon Dowland
--- virtual-package-names-list.txt~	2009-03-15 18:19:17.000000000 +0000
+++ virtual-package-names-list.txt	2009-03-15 18:20:00.000000000 +0000
@@ -179,6 +179,17 @@
  scheme-srfi-55          Scheme interpreter accepting the SRFI 55 language
                          extension
 
+Games and Game-related
+----------------------
+
+ doom-engine             An executable Doom engine
+ boom-engine             An executable Doom engine supporting the 'boom'
+                         feature-set
+ doom-wad                The data component of a Doom game, compatible with
+                         the original Doom engine
+ boom-wad                The data component of a Doom game, using features
+                         from the "boom" engine family
+
 Old and obsolete virtual package names
 --------------------------------------
 Note, that no other package then the ones listed here should use

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