On Fri, Jan 21, 2005 at 11:23:57AM -0500, Michel Dänzer wrote: > On Fri, 2005-01-21 at 11:03 +0100, Bartosz Soko??owski wrote: > > > > I discovered strange behavior of QuakeII. In software rendering mode it > > works fine (20-30FPS) but looks ugly. In GL mode it looks much better but > > performace is VERY bad. When I start the game I have approx 80FPS but when > > I see some opponents and start shooting them the performance drops > > dramatically to 5FPS!!!!! CPU load at this moment is about 30-40% > > accorting to top, so it doesn't seem to be CPU load problem. > > Can someone explain me whats wrong? > > For one, the lightmapping method used by the Quake 2 engine is known to > work very inefficiently with the free DRI drivers. Try > > set gl_ext_multitexture "0" > > in config.cfg.
Nice to know. > > I did some investigation and found out that my Radeon 8500 works in PCI > > mode, not AGP mode (see log file below). May it be a problem?? How to > > force Radeon to AGP mode?? > > AFAIK the Pegasos doesn't actually have an AGP bridge. Indeed, it only has a pci-x slot which is camouflaged as AGP, for the sake of using cheap agp cards, and not having to go for pci ones. BTW, Michel, i have been getting reports of DRI not working on pegasos 2 with PCI radeon cards, do you have access to such a card and could maybe test the truth of this claim ? Friendly, Sven Luther -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]