Eddy Petrișor skrev:
Michel Dänzer wrote:
On Fri, 2006-12-15 at 11:28 +0200, Eddy Petrior wrote:
Some time ago i have stumbled on this problem:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=372070
Having no answer from the maintainer and considering the nearing
release of Etch, I have raised the severity, but it seems nobody
of the people trying the game on i386 machines could reproduce
the issue.
So, could someone try to reproduce the issue on a ppc machine
and report the result in the bug?
I can't reproduce the problem on a PowerBook5,8. Memory/swap thrashing
does indeed seem to be the most plausible explanation, but I guess it
could also be partly a graphics driver (configuration) issue. You should
probably provide a little more detail about your system setup.
The graphics driver is the radeon, so I guess there is a chance this adds
up.
As I said in another mail, the machine is a PowerBook5,2 with 256MB of RAM.
Well, been long enough, time to close this bug, I guess. I'm reasonably
sure you'll need at least 512MB RAM to run Flight Gear. Don't forget
that Flight Gear comes with almost 400MB of data files, and at least
some of it is meant to be loaded into memory, in addition to what the
rest of your OS is using.
If you consider it a DoS when swap thrashing slows down your system,
then complain to linux-kernel or something instead, this is the kind of
thing they're always trying to tweak with their I/O scheduling algorithms.
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