On 03/14/2014 03:11 PM, Jose Luis Rivero wrote:
On 03/13/2014 08:17 PM, PICCA Frederic-Emmanuel wrote:
Hello,

what is the advantage compare to bullet [1].

I can not answer to this directly but I've forwarded your question to
our physics team at the OSRF and will let you know as soon as I have the
details.


Some points on the libccd vs bullet:

* libccd implements collision detection between convex shapes. Bullet
  is a physics engine that solves equations of motion.

* At the most abstract level, Bullet computes F=ma and libccd computes
  when and where two shapes overlap.

* libccd provides a subset of what the bullet collision library does
  (though bullet also includes dynamics).

Hope it helps.

P.D: answers provided by my fellow co-workers at OSRF, Nate Koening and Steven Peters.

--
Jose Luis Rivero <jriv...@osrfoundation.org>

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