Patrice Karatchentzeff écrivait :

[...]

 > Comme indiqué dans http://www.linuxathome.net/games.php, je me suis
 > fabriqué d'après leur modèle un ~/.q3a/demota/default.cfg

Bon, comme dit plus bas dans le fil, il est bien foireux ce fichier
:-(

Voici le mieux, corrigé par vos soins :

// Server Config
seta g_gametype 4
seta sv_hostname "MAYHEM'S CTF SERVER"
seta sv_maxclients 16
seta capturelimit 8
seta timelimit 30
seta fraglimit 0
seta g_motd "* BORN TO FRAG *"
seta g_quadfactor 3
seta sv_pure 0
seta sv_maxRate 10000
seta g_inactivity 0
seta rconpassword "secret"

seta g_allowvote 1

set d1 "map q3ctf1 ; set nextmap vstr d2"
set d2 "map q3ctf2 ; set nextmap vstr d3"
set d3 "map q3ctf3 ; set nextmap vstr d4"
set d4 "map q3ctf4 ; set nextmap vstr d1"
vstr d1

Du coup, plus le lien symbolique sur la bibliothèque openGL, j'ai du
mieux :

 $ quake3
Q3 1.32 linux-i386 Oct  7 2002
----- FS_Startup -----
Current search path:
/home/pk/.q3a/baseq3
/usr/local/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/quake3/baseq3
./quake3.x86/baseq3

----------------------
534 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
/home/pk/.q3a/demota
/usr/local/quake3/demota
./quake3.x86/demota

----------------------
534 files in pk3 files
execing default.cfg
Unknown command "map"
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.1
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI G400 20010622 AGP 1x x86/MMX/3DNow!
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: VA Linux Systems Inc.
GL_RENDERER: Mesa DRI G400 20010622 AGP 1x x86/MMX/3DNow!
GL_VERSION: 1.2 Mesa 3.4.2
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_abgr 
GL_EXT_blend_func_separate GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array 
GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset 
GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture3D 
GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_vertex_array 
GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection 
GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
^3WARNING: no shader files found
Received signal 11, exiting...

Bon, c'est quoi ce fameux « shader » ?

Merci,

PK, qui y est presque ;-) 

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