Patrice Karatchentzeff écrivait : [...]
> Comme indiqué dans http://www.linuxathome.net/games.php, je me suis > fabriqué d'après leur modèle un ~/.q3a/demota/default.cfg Bon, comme dit plus bas dans le fil, il est bien foireux ce fichier :-( Voici le mieux, corrigé par vos soins : // Server Config seta g_gametype 4 seta sv_hostname "MAYHEM'S CTF SERVER" seta sv_maxclients 16 seta capturelimit 8 seta timelimit 30 seta fraglimit 0 seta g_motd "* BORN TO FRAG *" seta g_quadfactor 3 seta sv_pure 0 seta sv_maxRate 10000 seta g_inactivity 0 seta rconpassword "secret" seta g_allowvote 1 set d1 "map q3ctf1 ; set nextmap vstr d2" set d2 "map q3ctf2 ; set nextmap vstr d3" set d3 "map q3ctf3 ; set nextmap vstr d4" set d4 "map q3ctf4 ; set nextmap vstr d1" vstr d1 Du coup, plus le lien symbolique sur la bibliothèque openGL, j'ai du mieux : $ quake3 Q3 1.32 linux-i386 Oct 7 2002 ----- FS_Startup ----- Current search path: /home/pk/.q3a/baseq3 /usr/local/quake3/baseq3/pak8.pk3 (9 files) /usr/local/quake3/baseq3/pak7.pk3 (4 files) /usr/local/quake3/baseq3/pak6.pk3 (64 files) /usr/local/quake3/baseq3/pak5.pk3 (7 files) /usr/local/quake3/baseq3/pak4.pk3 (272 files) /usr/local/quake3/baseq3/pak3.pk3 (4 files) /usr/local/quake3/baseq3/pak2.pk3 (148 files) /usr/local/quake3/baseq3/pak1.pk3 (26 files) /usr/local/quake3/baseq3 ./quake3.x86/baseq3 ---------------------- 534 files in pk3 files Running in restricted demo mode. ----- FS_Startup ----- Current search path: /home/pk/.q3a/demota /usr/local/quake3/demota ./quake3.x86/demota ---------------------- 534 files in pk3 files execing default.cfg Unknown command "map" execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ------- Input Initialization ------- Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.1 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Mesa DRI G400 20010622 AGP 1x x86/MMX/3DNow! Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array XF86 Gamma extension initialized GL_VENDOR: VA Linux Systems Inc. GL_RENDERER: Mesa DRI G400 20010622 AGP 1x x86/MMX/3DNow! GL_VERSION: 1.2 Mesa 3.4.2 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_func_separate GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_vertex_array GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ^3WARNING: no shader files found Received signal 11, exiting... Bon, c'est quoi ce fameux « shader » ? Merci, PK, qui y est presque ;-) -- |\ _,,,---,,_ Patrice KARATCHENTZEFF ZZZzz /,`.-'`' -. ;-;;,_ mailto:[EMAIL PROTECTED] |,4- ) )-,_. ,\ ( `'-' http://p.karatchentzeff.free.fr '---''(_/--' `-'\_)