Hi all, This may be a mesa bug or it may be a manifestation of my ignorance of opengl. If the latter then I apologise for OT posting.
I am playing with clipping planes in an effort to do some fancy stuff in 3D graphics. My problem is that mesa appears to only let me define a client clipping plane once. That is, the first call of: glClipPlane( GL_CLIP_PLANE0, vector ); correctly defines a clipping plane. But all subsequent calls to it have no effect on the clipping planes. This seems something of a major restriction to me, since mesa only has 6 client defined clipping planes to play with, and these are soon exhausted. So have I misunderstood something, or is this a mesa bug? I wanted to ask before I filed a bug. Tom -- Tom Cook Information Technology Services, The University of Adelaide "Other people's priorities are endlessly odd." - Kingsley Amis Get my GPG public key: https://pinky.its.adelaide.edu.au/~tkcook/tom.cook-at-adelaide.edu.au
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