Hi all,

This may be a mesa bug or it may be a manifestation of my ignorance of
opengl.  If the latter then I apologise for OT posting.

I am playing with clipping planes in an effort to do some fancy stuff
in 3D graphics.  My problem is that mesa appears to only let me define
a client clipping plane once.  That is, the first call of:

glClipPlane( GL_CLIP_PLANE0, vector );

correctly defines a clipping plane.  But all subsequent calls to it
have no effect on the clipping planes.

This seems something of a major restriction to me, since mesa only has
6 client defined clipping planes to play with, and these are soon
exhausted.

So have I misunderstood something, or is this a mesa bug?  I wanted to
ask before I filed a bug.

Tom
-- 
Tom Cook
Information Technology Services, The University of Adelaide

"Other people's priorities are endlessly odd."
        - Kingsley Amis

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