On Sat, 6 Jun 1998, Edward Betts wrote: > On Sat, 06 Jun, 1998, Michael Beattie wrote: > > On Sat, 6 Jun 1998, Jaakko Niemi wrote: > > > > I was told a fix for this was an ldconfig . It worked for me, and > > everything is fine now... except.. (who knew that was coming?) > > > > I am still having trouble with sound in squake and quake2. > > > > I dont know where the problem is, but it is as if some sounds are played > > on /dev/audio and some on /dev/dsp , and most of them die.. the best way > > to explain it is when you try to cat a wav file to /dev/audio. Generally > > it is all static. that is what it is like in the game. > > You can't cat a wav file to /dev/audio, only an au file wav is in the wrong > format.
That I know, it was an example of what it sounds like > The problem with quake is that you only have your sound card configured for > 8bit and quake is doing 16 bit sound hence the static. I expect you have a > ``soundblaster compatible'' that is not soundblaster 16 compatible. You are right, it is not sb16 compatible, (ESS1868) but I have had it working before, and I made no changes to the packages, the only change was FAT -> FAT32 on the drives that hold the pak files, and a new motherboard. I know either of these could be the problem, but I am stumped as to where it can be fixed. I can use `squake -sndbits 8' to get sound "better" but it then clicks intermittently with the start of sounds. btw: Pine can only open my mailbox readonly after hamm upgrade. what gives? Michael Beattie ([EMAIL PROTECTED]) ------------------------------------------------------------------------------- Jump through hoops? I don't think so. Crawl through Windows? *HELL NO*!! ------------------------------------------------------------------------------- Debian GNU/Linux.... Ooohh You are missing out! -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]