O.k. it seems that no matter how I try I can't seem to get quake2 to utilize my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server that I aliened from an rpm. I have installed the glide deb, mesa4g, and the /dev/3dfx BS. When I try to run quake2 from console all I get is software @ 320x240 ("Yuck") when I try to run frox X I get this crap in the term:
[EMAIL PROTECTED] .quake2}$ sudo ./quake2.real +set gl_driver lib3dfxgl.so +set vid_ref glx Added packfile ./baseq2/pak0.pak (3307 files) Added packfile ./baseq2/pak1.pak (279 files) Added packfile ./baseq2/pak2.pak (2 files) execing default.cfg execing config.cfg Console initialized. ------- sound initialization ------- sound sampling rate: 11025 ------------------------------------ ------- Loading ref_glx.so ------- ref_gl version: GL 0.01 R_SetMode() - CDS not allowed with this driver Initializing OpenGL display ...setting mode 3: 640 480 Received signal 11, exiting... I have read, and read, and read. Nothing seems to help. I am so close to buying another hard drive so I can play this damn game with some good graphics. Anyone that could off me some help would forever be my hero. -- Ben Lutgens