i have been tryin to get this wroking for 2 hours now, and still cant. i went to www.3dfxgamers.com and grabbed the latest kernel module, and mesa driver, and XF86_3DFX driver for XF86 3.3.5 instaleld them all and it went ok as far as i could tell..manually compiling stuff from source rpms is a bitch (anyone have debs for this?) looks like all their binaries are glibc2.1 based.
after removing all my TNT 3d drivers i fired up quake3 and I can either get a picture with it going very slow(say ~.5fps) which indicates to me no hardware rendering is going on, or I can hear it go smooth(no sound skipping) but no picture _at all_ the window is black. I am running in 16bit color, and tried it in multiple resolutions, fullscreen mode does not work either, it tries to switch then ends up back in window'd mode. as far as quake3 is concerned it appears to load the driver without a problem: ----- R_Init ----- ...loading libMesaVoodooGL.so.3.3: Initializing OpenGL display ...setting mode 2: 512 384 Using XFree86-VidModeExtension Version 0.8 XF86DGA Mouse (Version 1.1) initialized XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo Using 4/4/4 Color bits, 16 depth, 0 stencil display. GenuineIntel cpu detected. video memory unprotecting voodoo 0, wid 512 height 384 hack: usable 0 active 0 Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: Brian Paul GL_RENDERER: Mesa X11 GL_VERSION: 1.2 Mesa 3.3 beta GL_EXTENSIONS: GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_logic_op GL_EXT_blend_subtract GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_vertex_array GL_EXT_texture_object GL_EXT_texture3D GL_MESA_window_pos GL_MESA_resize_buffers GL_EXT_shared_texture_palette GL_EXT_rescale_normal GL_EXT_abgr GL_SGIS_texture_edge_clamp GL_EXT_stencil_wrap GL_INGR_blend_func_separate GL_ARB_multitexture GL_NV_texgen_reflection GL_PGI_misc_hints GL_EXT_compiled_vertex_array GL_EXT_clip_volume_hint GL_EXT_texture_env_add GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 2, 512 x 384 windowed hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled anyone know what is going wrong? I bought this card specifically to play quake3 faster and would like to get it working..geting quake3 working on my TNT took 15 minutes i cant imagine why this would cause so much trouble! thanks ,, nate ----------------------------------------[mailto:[EMAIL PROTECTED] ]-- Vice President Network Operations http://www.firetrail.com/ Firetrail Internet Services Limited http://www.aphroland.org/ Everett, WA 425-348-7336 http://www.linuxpowered.net/ Powered By: http://comedy.aphroland.org/ Debian 2.1 Linux 2.0.36 SMP http://yahoo.aphroland.org/ -----------------------------------------[mailto:[EMAIL PROTECTED] ]-- 2:49am up 113 days, 14:34, 2 users, load average: 1.60, 1.50, 1.46