Hi Erik, On Wed, 28 Mar 2001, Erik Steffl wrote: > how do I make this work? I have tdfx module (loade), libglide3 and > libglide3-dev (like debian planet suggests), X output says that DRI is > used etc... yet I get the message:
You need to install the xlibmesa3 package and, optionally, xlibmesa-dev for development. All of those old mesag* and glide* packages are no longer needed either; you might as well get rid of them. Also, make sure that your kernel supports AGP (CONFIG_AGP is m or y; and one of CONFIG_AGP_INTEL, CONFIG_AGP_I810, CONFIG_AGP_VIA, CONFIG_AGP_AMD, CONFIG_AGP_SIS, CONFIG_AGP_ALI, according to your chipset, is y). Note: this part is for 2.2.18. 2.4.x might be different, thought I haven't heard that to be the case. In your XF86Config-4 file, you need: Section "Module" ... Load "glx" Load "dri" ... EndSection Section "Device" ... Driver "tdfx" ... EndSection Section "DRI" Mode 0666 EndSection [This gives all users access to DRI. To restrict access to userss in the xf86dri group, use the following, instead...] Section "DRI" Group "xf86dri" Mode 0660 EndSection Oh, and make sure that in the Section "Screen" that Depth is 16, since it won't work with 24 bit colour. Here is the relevant bit of output at startx: (0): [drm] created "tdfx" driver at busid "PCI:1:5:0" (0): [drm] added 4096 byte SAREA at 0xc511b000 (0): [drm] mapped SAREA 0xc511b000 to 0x40017000 (0): [drm] framebuffer handle = 0xe4000000 (0): [drm] added 1 reserved context for kernel (II) TDFX(0): [drm] Registers = 0xe0000000 (II) TDFX(0): visual configs initialized (II) TDFX(0): Using XFree86 Acceleration Architecture (XAA) Screen to screen bit blits Solid filled rectangles 8x8 mono pattern filled rectangles Indirect CPU to Screen color expansion Solid Lines Dashed Lines Offscreen Pixmaps Driver provided NonTEGlyphRenderer replacement Setting up tile and stipple cache: 8 128x128 slots (==) TDFX(0): Backing store disabled (==) TDFX(0): Silken mouse enabled (0): X context handle = 0x00000001 (0): [drm] installed DRM signal handler (0): [DRI] installation complete (II) TDFX(0): direct rendering enabled Good luck! It's *really* nice when it works. One problem I have had: the OpenGL screensavers produce nasty flicker. When I just run the executibles, they don't. Also, no problem with Quake or TuxRacer. Anyone else experiencd this? Any idea why it might be? -- David Steinberg -o) Computer Engineering Undergrad, UBC / \ [EMAIL PROTECTED] _\_v