On Mon, Jul 23, 2007 at 03:37:37PM -0400, Lic. Orestes leal wrote:
> On Mon, 23 Jul 2007 15:11:13 -0400
> Gregory Seidman <[EMAIL PROTECTED]> wrote:
> > On Mon, Jul 23, 2007 at 02:29:51PM -0400, Lic. Orestes leal wrote:
> > > On Sun, 22 Jul 2007 15:51:40 -0400
> > > Gregory Seidman <[EMAIL PROTECTED]> wrote:
> > > > On Sun, Jul 22, 2007 at 12:55:18PM -0400, Lic. Orestes leal wrote:
> > > > [...]
> > > > > QUESTION: How I become a very good OpenGL programmer let's say in
> > > > > 3 years?
> > > > 
> > > > ANSWER: Program lots of OpenGL over the next 3 years. Also, read
> > > > everything John Carmack (of Id Software) has ever written.
> > > 
> > > Are you serious?
> > 
> > Mostly serious. I include in "everything John Carmack has ever written"
> > all of the engine source code Id has released. I don't remember exactly
> > what has been open sourced, but there are few people out there who make
> > better use of OpenGL than he does.
> 
> Well, I See your Point, I just Started a few days ago, I think that write
> a FPS it's a **very hard** task,
[...]

True. So you probably won't do that in year 1.

> QUESTION: It's necesary to be a good MAth Theory to do Good OpenGL
> programming?
[...]

It isn't necessary, but it certainly helps.

> Thanks For the Tip, and the reference book, 

Good luck!

> > > > --Greg
> > > Orestes.
> > --Greg
> Orestes.
--Greg


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