On Mon, Jul 23, 2007 at 03:37:37PM -0400, Lic. Orestes leal wrote: > On Mon, 23 Jul 2007 15:11:13 -0400 > Gregory Seidman <[EMAIL PROTECTED]> wrote: > > On Mon, Jul 23, 2007 at 02:29:51PM -0400, Lic. Orestes leal wrote: > > > On Sun, 22 Jul 2007 15:51:40 -0400 > > > Gregory Seidman <[EMAIL PROTECTED]> wrote: > > > > On Sun, Jul 22, 2007 at 12:55:18PM -0400, Lic. Orestes leal wrote: > > > > [...] > > > > > QUESTION: How I become a very good OpenGL programmer let's say in > > > > > 3 years? > > > > > > > > ANSWER: Program lots of OpenGL over the next 3 years. Also, read > > > > everything John Carmack (of Id Software) has ever written. > > > > > > Are you serious? > > > > Mostly serious. I include in "everything John Carmack has ever written" > > all of the engine source code Id has released. I don't remember exactly > > what has been open sourced, but there are few people out there who make > > better use of OpenGL than he does. > > Well, I See your Point, I just Started a few days ago, I think that write > a FPS it's a **very hard** task, [...]
True. So you probably won't do that in year 1. > QUESTION: It's necesary to be a good MAth Theory to do Good OpenGL > programming? [...] It isn't necessary, but it certainly helps. > Thanks For the Tip, and the reference book, Good luck! > > > > --Greg > > > Orestes. > > --Greg > Orestes. --Greg -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]