On Mon, 2016-02-22 at 23:06 +0100, Pierre Frenkiel wrote: > On Mon, 22 Feb 2016, Nicolas George wrote: > > > Le quartidi 4 ventôse, an CCXXIV, Sven Arvidsson a écrit : > >> I'm not familiar with avidemux, but does it really use OpenGL to > render > >> the GUI? > > > > For the GUI, probably not. > > > > For the preview of the video, why not? Sync with monitor refresh is > not > > available in plain X11 and YUV->RGB conversion is expensive. > > in the preferences/Display menu, there are 2 lines related to > OpenGl: > the first one is labeled "video display". As I understand it, > this > means that the choice between X11 and OpenGL is actually for the > video > preview. > the second one is "enable OpenGl support", which is rather > confusing, > as one may think that the "video display" setting was enough. > In fact, I discovred that after checking this box, I also get > the messsage > "[initGUI] OpenGL activated, initializing"... > This means that my character's size problem is not related to > OpenGl, > but to something else. God knows what, but also may-be one of > you.
From what I can tell from Google, avidemux comes in both GTK+ (2.x?) and Qt flavours. If you got it from deb-multimedia it's probably qt4, so you'll probably need to figure out how to set the fonts with something like qt4-qtconfig? I'm not sure why your other users don't have the same problem, but maybe you are running different desktop environments? At least that's my be best guess, I always reserve the right to be totally and utterly wrong ;) -- Cheers, Sven Arvidsson http://www.whiz.se PGP Key ID 6FAB5CD5
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