Hi,

Thank you both Thomas and Tim for taking the time to address my points!
The package is currently being uploaded to Debian.

I imagine your focus on the Maemo platform will mean most Debian bugs
won't really interest you guys, but as long as I can muster up some
platform-agnostic patches, would you consider them for inclusion?
Case in point: I've already patched the source to optionally use
fontconfig instead of the hardcoded font file (I'm distributing this
font separately, though, to keep the game's visual identity intact).
Another thing I'm working on is a patch to enable building with the
system-wide libbox2d, but this still needs some work before it can be
integrated. Would such changes be accepted?


Thomas Perl wrote:
>> 2) In order to be able to include it in Debian, we need the copyright
>> statement for zoomer.cpp. It seems to be heavily based on this file[1],
>> but I can't tell if you incorporated code from other sources.
>>     
>
> I don't know - Tim should be able to clarify this one.
>   

I was able to trace this file back here:
http://www.ferzkopp.net/joomla/software-mainmenu-14/4-ferzkopps-linux-software/19-sdlgfx

I have put a note to this effect in the Debian package, but it would be
nice if you could include a standard license header to the file, tracing
back its roots (LGPL 2.1, copyright Andreas Schiffer).


Cheers

-- 
Leo "costela" Antunes
[insert a witty retort here]




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