Hi, I've tested this too, but I've been more happy with iortcw fork: it has been ported to SDL2; and development is more active.
https://code.google.com/p/iortcw/ I can help for the game-data-packager script too... The dialogs in the SP game have been dubbed, so mind there are several valid different md5sums . There is a also a runtime checksum in the code; I guess we could patch this & ask upstream to apply it too. https://code.google.com/p/iortcw/source/browse/trunk/SP/code/qcommon/files.c static const unsigned int sppak_checksums[] = { #ifdef BUILD_FRENCH 2183777857u, #else 2837138611u, #endif 3033901371u, 483593179u }; Alexandre Detiste -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: https://lists.debian.org/10839542.4GPcf9i7eY@antec