Le samedi 22 août 2015, 17:24:16 Andreas Gnau a écrit : > Package: wnpp > Severity: wishlist > Owner: Andreas Gnau <ron...@rondom.de> > > * Package name : openomf > Version : 0.6.5 > Upstream Author : Tuomas Virtanen <katajak...@gmail.com> and others > * URL : https://github.com/omf2097/openomf > * License : MIT > Programming Lang: C++ > Description : Open Source remake of "One Must Fall 2097"
Hey, I loved this game and it's music ! I had already contacted upstream begin of this year. he replied back then that the game was quite not done; well there have been some commits since, maybe it'll be good enough for Stretch goal with a bit of luck, an half-broken engine would be kind of deceptive for users. As this engine would need a mix off the original + new assets; please store data in /usr/share/games/openomf . One more pedantic way would have been to store the original data in /usr/share/games/one-must-fall (engine-agnostic name) and new data + a linkfarm in /usr/share/games/openomf for the theorical case that an other OMF-compatbile engine someday appears. But that has little chance to happen & it's not an absolute "rule/policy": for already packaged engines (eg: dxx-rebirth for Descent 1&2); G-D-P sticks to already defined namespace. (usr/share/games/d1x-rebirth) >De : Tuomas Virtanen <katajak...@gmail.com> >À : Alexandre Detiste <alexandre.deti...@gmail.com> >Date : 13/02/2015 15:54 >Hey, > >OpenOMF is not done, and therefore we're not currently really >comfortable in pushing it into any official repository. Our own packages >work well enough for now. > >The paths we are using are not really final either. Even so, note that >/usr/share/openomf doesn't contain only the old gamefiles; it will/does >also contain OpenOMF plugins and new game resources.