Your message dated Fri, 07 Aug 2026 20:11:02 +0000
with message-id <[email protected]>
and subject line Bug#1142481: fixed in vkquake 1.35.0+dfsg-1
has caused the Debian Bug report #1142481,
regarding ITP: vkquake -- Modern Quake 1 engine utilising the Vulkan API
to be marked as done.
This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.
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--
1142481: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1142481
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: wnpp
Severity: wishlist
Owner: [email protected]
X-Debbugs-Cc: [email protected]
* Package name : vkquake
Version : 1.35.0
Upstream Contact: Axel Gneiting
* URL : https://github.com/Novum/vkQuake
* License : GPL-2.0+
Programming Lang: C, C++
Description : Modern Quake 1 engine utilising the Vulkan API
vkQuake is a port of id Software's Quake using Vulkan
instead of OpenGL for rendering. It is based on the popular
QuakeSpasm and QuakeSpasm-Spiked ports and runs all mods
compatible with QuakeSpasm like Arcane Dimensions.
Improvements over QuakeSpasm include:
- Much better performance with multithreaded rendering and
loading
- The game can run at higher frame rates than 72Hz without
breaking physics
- A software Quake like underwater effect
- Support for Classic (original Quake) and Enhanced models
(either MD5 format like the 2021 re-Release, or MD3 like
Quake3)
- When both Classic and Enhanced versions of models exist,
display one or other kind using the Models menu option.
- True color skins support (.png, .tga, .jpg) for MD3/MD5
models, including fullbrights (from QSS)
- ...
---
This is an open source Quake 1 engine based on QuakeSpasm,
which in turn is based on FitzQuake. QuakeSpasm is packaged
in Debian already, but this project provides many
improvements, some of which are listed above.
Another modern alternative would be Ironwail
(https://github.com/andrei-drexler/ironwail), which is also
based on QuakeSpasm, but uses the OpenGL API instead.
vkQuake cherry picks features from Ironwail, such as the
game store detection logic released in 1.35.0.
FYI, versions 1.35.0 (latest) and above will not work on
trixie as the packaged version of libvulkan1 there is too
old.
--- End Message ---
--- Begin Message ---
Source: vkquake
Source-Version: 1.35.0+dfsg-1
Done: John Rowley <[email protected]>
We believe that the bug you reported is fixed in the latest version of
vkquake, which is due to be installed in the Debian FTP archive.
A summary of the changes between this version and the previous one is
attached.
Thank you for reporting the bug, which will now be closed. If you
have further comments please address them to [email protected],
and the maintainer will reopen the bug report if appropriate.
Debian distribution maintenance software
pp.
John Rowley <[email protected]> (supplier of updated vkquake package)
(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing [email protected])
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512
Format: 1.8
Date: Thu, 16 Jul 2026 09:14:23 +0100
Source: vkquake
Binary: vkquake vkquake-dbgsym
Architecture: source amd64
Version: 1.35.0+dfsg-1
Distribution: unstable
Urgency: low
Maintainer: Debian Games Team <[email protected]>
Changed-By: John Rowley <[email protected]>
Description:
vkquake - Vulkan Quake port based on QuakeSpasm
Closes: 1142481
Changes:
vkquake (1.35.0+dfsg-1) unstable; urgency=low
.
* Initial release. Closes: #1142481
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