On Thu, Mar 02, 2006 at 02:48:39PM +0100, Thomas Viehmann wrote: > ksokoban's description might be a bit verbose if you have multiple > games, but the first two paragraphs seem to be a good start for > distilling something.
Well, now I elaborated the descriptions some. Ksokoban's description suffers IMO from some irrelevant remarks (from the point of view of a person thinking about installing it w/o prior experience). > > Actually, I don't know any implementation that _can't_ use the generated > > level, since the Sokoban file format has been semi-standard from the > > first Sokoban implementation, AFAIK. > Ah. I didn't know. Maybe it'd be nice to say that and perhaps even list > a couple of examples from the Debian pool (you could Suggest: them anyways). Yes, I'll add a Suggests: line. > > I'm not sure what you're referring to; the section elaborating what to > > put into RFS, perhaps? > I was thinking of Colin Walters' article[1] linked to in the sponsorship > checklist, not the FAQ itself, sorry. > 1. http://people.debian.org/~walters/descriptions.html Okay, thanks. Panu -- personal contact: [EMAIL PROTECTED], +35841 5323835 technical contact: [EMAIL PROTECTED], http://www.iki.fi/atehwa/ PGP fingerprint: 0EA5 9D33 6590 FFD4 921C 5A5F BE85 08F1 3169 70EC -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]