Package: wnpp
Severity: wishlist

* Package name    : bulletphysics
  Version         : 2.68
  Upstream Author : Erwin Coumans <[EMAIL PROTECTED]>
* URL             : http://www.bulletphysics.com/
* License         : Zlib
  Programming Lang: C
  Description     : Bullet is a free software physics engine for games
  and simulations.

Bullet 3D Game Physics Library provides state of the art collision
detection and rigid body dynamics.
Its main features are :
    * Discrete and continuous collision detection (CCD)
    * Swept collision queries
    * Ray casting with custom collision filtering
    * Generic convex support (using GJK), capsule, cylinder, cone,
    sphere, box and non-convex triangle meshes.
    * Multi-threaded support for Playstation 3 Cell SPU and other
    platforms
    * Supports import and export into COLLADA 1.4 Physics format
    * Support for dynamic deformation of non-convex triangle meshes, by
    refitting the acceleration structures

-- System Information:
Debian Release: lenny/sid
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)

Kernel: Linux 2.6.24-1-686 (SMP w/2 CPU cores)
Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15)
Shell: /bin/sh linked to /bin/bash

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