On Mon, Mar 3, 2014 at 09:49:50 +0100, Sjoerd Simons wrote: > It's meant to be used externally indeed. Any Wayland application that > uses EGL/GLES2 should use it to e.g. transform a wayland surface into an > EGLNativeWindow for use with the EGL stack. > Right, sorry, that was a misunderstanding on my part.
> I did keep the .so/.pc etc in libegl1-mesa-dev (as they are currently) > as libwayland-egl is both conceptually part of the EGL stack and tiny > (the .h is not even 60 lines). I'm happy to update the patch to split it > out into its own package as well though (as well as correct the other > issues you've noted) > I'm ok with keeping the -dev stuff within libegl1-mesa-dev if that's easier or less wasteful. And I'll be happy to apply and upload a new version with the transition issue and package descriptions fixed. Cheers, Julien
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