Timo Aaltonen pushed to branch upstream-unstable at X Strike Force / lib / directx-headers
Commits: 54d2f42b by Justin Stoecker at 2022-09-21T13:47:57-07:00 add DXGI_ERROR_SDK_COMPONENT_MISSING - - - - - 8653375f by Jesse Natalie at 2022-09-21T13:28:46-08:00 Merge pull request #78 from jstoecker/jstoecker/dxgi_hresult Add WSL definition for DXGI_ERROR_SDK_COMPONENT_MISSING - - - - - fb9a40f1 by Chuck Walbourn at 2022-09-26T08:30:47-07:00 Fixed -Wshadow-field warning in d3dx12.h - - - - - cf123266 by Direct3D Build Agent at 2022-11-19T00:33:25+00:00 Update headers - - - - - 2b7e6746 by Marijn Suijten at 2022-11-19T23:16:18+01:00 dxgicommon.idl: Make self-contained by `import`ing `ocidl.idl` dxgicommon.idl cannot be generated on its own because it uses `UINT` types without importing the necessary IDL file for this definition. - - - - - 9ca4839a by Chuck Walbourn at 2022-11-21T10:15:30-08:00 D3DX12 updates to support multiple Agility SDKs (#80) Also fixes d3dx12_resource_helpers.h build issue. - - - - - 105418ae by Direct3D Build Agent at 2023-01-03T18:03:47+00:00 Update headers - - - - - 8934b355 by Roland Shum at 2023-01-03T10:05:45-08:00 Build changes for WSL Meson and Windows CMake DirectX headers is now a static library instead of just an interface. It will compile `d3dx12_property_format_table.cpp` - Updated CMakeLists.txt - Updated Meson.build - - - - - e52c2ac2 by Jesse Natalie at 2023-01-03T10:12:20-08:00 Update build system versions to 1.608.2 - - - - - 86a54bcf by Jesse Natalie at 2023-01-03T10:14:14-08:00 Merge tag '1.608.2' - - - - - 3be824df by Jesse Natalie at 2023-01-04T09:30:14-08:00 Fix WSL CMake build - - - - - 70e2c2af by Jesse Natalie at 2023-01-04T09:31:36-08:00 Merge tag 'v1.608.2' - - - - - 47d835ce by Chuck Walbourn at 2023-01-06T11:15:21-08:00 Fix WSL build break due to use of legacy NULL macro - - - - - e87eade9 by Jesse Natalie at 2023-01-06T11:59:01-08:00 Merge pull request #87 from microsoft/legacynullfix Fix WSL build break due to use of legacy NULL macro - - - - - 1c640d3d by Jesse Natalie at 2023-01-09T09:31:07-08:00 Restore temporarily-removed D3DX12GetCopyableFootprints implementation - - - - - d2c7264e by Jesse Natalie at 2023-01-24T18:49:03-08:00 Merge pull request #81 from MarijnS95/dxgicommon-import-icidl dxgicommon.idl: Make self-contained by `import`ing `ocidl.idl` - - - - - e3fe8678 by Justin Stoecker at 2023-02-27T17:14:55-08:00 uav barrier sal annotation - - - - - 1992ac3c by Jesse Natalie at 2023-02-28T08:19:03-08:00 Merge pull request #89 from jstoecker/jstoecker/uav_sal Fix SAL annotation for CD3DX12_RESOURCE_BARRIER::UAV - - - - - 6e3bd047 by Direct3D Build Agent at 2023-03-30T18:14:52+00:00 Update headers - - - - - 00180eed by walbourn at 2023-03-30T13:00:36-07:00 Fix build error on WSL - - - - - 7993f414 by Jesse Natalie at 2023-03-30T13:06:45-07:00 Merge pull request #91 from microsoft/buildfixes Fix build error on WSL - - - - - 81fc1348 by Direct3D Build Agent at 2023-04-13T09:14:21-07:00 Update headers - - - - - 2b8cd08a by Jesse Natalie at 2023-04-13T09:18:19-07:00 Update version to 1.610.0 - - - - - 29153136 by Jesse Natalie at 2023-04-17T09:11:29-07:00 When using MinGW+meson, fix RPCNDR version incompatibility MinGW+CMake is probably still broken but let's deal with that if there's someone who needs it. - - - - - 53f49957 by Jesse Natalie at 2023-04-17T09:23:05-07:00 Merge pull request #93 from microsoft/mingw-fixes When using MinGW+meson, fix RPCNDR version incompatibility - - - - - 60ba72e3 by Giancarlo Devich at 2023-04-19T11:35:42-07:00 D3DX12SerializeVersionedRootSignature handles 1_2 static samplers - - - - - 3b0d6f56 by Jesse Natalie at 2023-04-19T11:55:01-07:00 Merge pull request #94 from gdevichms/gdevich_ms/rootsig12 D3DX12SerializeVersionedRootSignature handles 1_2 static samplers - - - - - 6dd80198 by Chuck Walbourn at 2023-04-21T11:38:10-07:00 Fixes for build failures when using MinGW - - - - - 577fd3f1 by Chuck Walbourn at 2023-04-21T11:51:23-07:00 Fix GoogleTest+MinGW bugs - - - - - 34c98664 by Jesse Natalie at 2023-04-21T12:12:52-07:00 Merge pull request #95 from microsoft/mingwfix Fixes for build failures when using MinGW - - - - - 5 changed files: - CMakeLists.txt - googletest/MockDevice.hpp - + include/directx/D3D12TokenizedProgramFormat.hpp - include/directx/d3d12.h - include/directx/d3d12.idl The diff was not included because it is too large. View it on GitLab: https://salsa.debian.org/xorg-team/lib/directx-headers/-/compare/f149cfead6063bcf955d1a7b1ee91a6ece90f830...34c98664e565a62d7c1ce50489640561c797e0c1 -- View it on GitLab: https://salsa.debian.org/xorg-team/lib/directx-headers/-/compare/f149cfead6063bcf955d1a7b1ee91a6ece90f830...34c98664e565a62d7c1ce50489640561c797e0c1 You're receiving this email because of your account on salsa.debian.org.