On Sun, Aug 17, 2003 at 12:34:38PM +0200, Michel Dänzer wrote: > On Sun, 2003-08-17 at 08:03, Daniel Stone wrote: > > On Sat, Aug 16, 2003 at 10:57:06PM +0200, Tore Anderson wrote: > > > * Jean-Christophe Dubacq > > > > Since I upgraded to 4.3.0-0pre1 (in experimental this morning), coming > > > > from ds4, I do not have DRI enabled any more. > > > > > > Try installing the 'xlibmesa-dri' package. > > > > Should work OK: > > (==) MGA(0): Direct rendering enabled > > Which means the server and DRM sides are OK. It's a good analysis by > Tore suspecting that xlibmesa-dri could be missing, preventing OpenGL > hardware acceleration on the client side. If that's not it, we need to > see the output of > > LIBGL_DEBUG=verbose glxinfo
That was it*. Beyond some incompatibility with some programs (obviously crack-attack is a badly written program anyway), xlibmesa-dri is not recommanded by x-window-system or x-window-system-core. It could be. Thanks, -- Jean-Christophe Dubacq * However, crack-attack still doesn't work. It didn't work with 4.3.0-ds4 also, but worked correctly with 4.2.1-9. It segfaults soon after game starts, number 2 is all garbled, number 1 creates the segfault (there is a counter 3-2-1 for game start). The program does not compile with the error: DrawGarbage.cxx: Dans static member function « static void Displayer::drawGarbage() »: DrawGarbage.cxx:507: error: `glActiveTextureARB' undeclared (first use this function) This may or may not be related to the segfault.