Hi all,
I am just playing round (a little) with open GL.
One thing that I can't find out how to do is to get a 2D co-ordinate (in
pixels of the window client area) of a point in 3D space.
I want to know this so that I can tell when an object flies off my window.
Anyone have any ideas or pointers??
Regards
Colin Fraser
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- RE: [DUG]: Open GL question Colin Fraser
- RE: [DUG]: Open GL question Julien Thomas
- RE: [DUG]: Open GL question Julien Thomas
- RE: [DUG]: Open GL question Wilfred Verkley
- RE: [DUG]: Open GL question Nahum Wild
- RE: [DUG]: Open GL question Wilfred Verkley
